Okay, so lets talk max threat rotations, weaving and all.
First off, lets use my stats, seen in these SSes of Wartotem's spreadsheet:
http://img62.imageshack.us/img62/4365/statsq.jpg
Remember, my rotation differs, because in BiS gear alot of odd things happen with your stats. Lesser gear = different prioritization.
So, looking at how this affects my TPS, my prioritized abilities highest to lowest are: (note this is using my previously discussed MAX single target TPS build)
Playing around with glyphs, you gain a higher tps build with MB glyphs as opposed to blocking, as I suspected.
Shield Slam (with SB) - 11607.28 TPS
Mocking Blow - 10955.80 TPS (impressive and awesome)
Shockwave - 8421.49 TP
Shield Slam - 8067.76 TPS
Revenge - 7532.65 TPS
Devastate - 5731.60 TPS (with glyph of Devastate this actually adds +832.12 TPS *2 per application); 7395.84 TPS
--------------------------------------------------------------------------------------------------------------------------
Heroic Throw - 7042.53 TPS
Concussion Blow - 6017.86 TPS
Rend - 3244.58 TPS
Demo Shout - 42.00 TPS
Arij...did you fall asleep on your keyboard? What the fuck is that line?
Calm down, that is my "line of usefulness". Anything below it does TPS, but is not really viable, as you would be using the GCD that uses Devastate to use a lesser TPS ability. As such, you cut those out of your general rotation and use them under circumstances you can't spam your rotation. Oh, use the term rotation lightly, its more of a priority system.
So....lets get down to the dirty, icebath inducing prot warrior TPS "rotation"......
Now for simplicities sake here is just a plain timeline of our high TPS movements in order to guage what we are going to have to do:
Note: GCDs are 1.5 seconds long. I have considered some kind of cool haste stacking experiment to see how it would affect TPS, but uhhhh...that is maybe for later.
0s - Charge, Shield Block, Heroic Throw, Mocking Blow OR Bloodrage, Taunt, Mocking Blow (this depends on if you have to stand near the boss or can engage with a charge)
1.5s - Shield Slam (with SB up)
3s - Shockwave* (gear dependant)
4.5s - Revenge (we use this now because it will expire if we don't, we'd use Shield Slam otherwise because of the higher threat)
6s - Devastate
7.5s- Shield Slam
Now that is a basic opening, but that assumes a few things, one we aren't weaving shouts, thunderclap or procs into the rotation:
How to do the "weave":
Mastering weaving is key to high end warrior tanking. It allows you to do things that keep you alive or help the raid WHILE you maintain awesome TPS.
So, generally we prebuff ourselves with a Commanding Shout, so we will just forget about that for now.
Now with a weave this is going to look very...odd but lets give it a shot:
The opening will stay the same;
0s - Charge, Shield Block, Heroic Throw, Mocking Blow OR Bloodrage, Taunt, Mocking Blow (this depends on if you have to stand near the boss or can engage with a charge)
1.5s - Shield Slam (with SB up)
3s - Shockwave* (gear dependant)
4.5s - Revenge (we use this now because it will expire if we don't, we'd use Shield Slam otherwise because of the higher threat)
6s - Devastate
7.5s- Shield Slam
However, any time you get a revenge proc, you must use it immediately, however this is SUPERCEDED by any Sword and Board procs.
So, your weave would look like this (add it TO your current rotation); you basically replace Devastates with Shouts, or Thunderclaps. Hit Shield Block whenever it is up.
0s - Charge, Shield Block, Heroic Throw, Mocking Blow OR Bloodrage, Taunt, Mocking Blow (this depends on if you have to stand near the boss or can engage with a charge)
1.5s - Shield Slam (with SB up)
3s - Shockwave* (gear dependant)
4.5s - Revenge (we use this now because it will expire if we don't, we'd use Shield Slam otherwise because of the higher threat)
6s -
Thunderclap (woven, replaces Devastate)
7.5s-
Demo Shout (woven, replaces the next ability, BECAUSE you want these up at the same time, to make the refresh easier)
That is an example of a weave with survivability talents.
Now it gets interesting because you are using Heroic Strike every time you press another button. So Heroic Strike will replace all of your white swings. It's low TPS is made up for here. *This is in ENDLESS RAGE SCENARIOS only*.
RULE OF THUMB: If you are in a scenario where you are conserving rage, Heroic Strike white hit replacement is only necessary above 45 rage. Use your rage bars!
After you have woven in your abilites, your rotation goes back to normal.
After you have mastered this, you can start stance dancing to use Shatter, Whirlwind, and increase your damage while not tanking a mob!
Fun note: Rage starved? Use Beserker Rage and over double your rage generation.
So, in light of this, the new absolute best single target TPS spec that I can find would be:
http://www.wowhead.com/talent#LAM00f...idczsGo:RciocM
I'd replace Glyph of Taunt with Glyph of Blocking for non taunt sensitive fights, but honestly, it probably isn't worth the swap because of how much you need the Taunt Glyph Sad.
Glyph of Devastate is confirmed to apply the threat of 2 sunders, and is why I am using it in this case.
I can see this spec easily reaching 14k TPS and beyond.
Sidenote about maximizing threat: Shockwave at high gear levels is some of the highest TPS you can get. Having a scope on your ranged weapon for crit increases this. It is counted as a ranged attack, so like TC, ranged crit affects it and not our melee crit. Food for thought!
On the other end, here is a completely maximized survival spec:
I have excluded Safeguard, as it's uses past our LK kill, and times that I can use it have diminshed greatly.
http://www.wowhead.com/talent#LVZhi0...idczsGo:irTocM
And a pure AoE spec (I want tri specs damnit):
http://www.wowhead.com/talent#LVZhgc...idczsGo:dMfMom
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