Originally Posted by

**WarTotem**
This is the equation you get when you put the differentials for damage reduction together.

MR = (179,28² * 65,63144 * 11088) / [ 0,00675 * (AR + 11088)² ] - ( 179,28 * 0,7053 / 0,00675 )

Work out all the multiplications & fractions and you get:

So this is a way smaller constant part.

At 0 Avoidance you need to have 9453 Mastery rating before the gain *per rating* is better.

At 1000 AR, the break-even point for Mastery lies at 4982. If you took one of Takethecake's graphs for 7000 rating, you'ld need to go all the way to 5000 before the graph went up!

1500 AR -> 3136 MR

2000 AR -> 1497 MR (Roughly the break-even at 5400 Mastery, end of the flat-ish line)

2100 AR -> 1191 MR

2200 AR -> 892 MR

2300 AR -> 600 MR

2400 AR -> 315 MR

2500 AR -> 35 MR

2513 AR -> 0 MR

At this point, Mastery Rating is always more valuable untill the unhittable softcap.

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