
Originally Posted by
Lepka
First off, I prefer CTC.. As I stated in sentence one. And the hit/expertise gem is there due to my meta socket requiring at least one red gem. Which gives me an extra 32 stamina versus and extra 30.
And it's the same story with bladeward, as it is with CTC... I prefer to stack avoidance over mitigation.
But as for the boots, why would I need the minor run speed increase Tuskaar's offers? In ICC I rarely have to move in a fight. Apart from DW, a little bit in Marrow, and in PP. I find that my normal speed is satisfactory, and I dont really need to get anywhere that much faster. Not to mention my charge ability is more likely to get me there quicker. Like in the marrow and DW fight for example.
Armsmen was chosen due to the fact that I wasnt hit or expertise capped, so i figured every bit of threat helps at that point. Which is also why I kept the 20 hit on Harbingers Bone Band. Im just a little below hit which is still a little dangerous in taunt intensive fight like Saurfang and Festergut.
PS: the reason why I'm defending the set up so heavily is because I dont want to spend the gold to change things only to come to the realization that I was a lot better off before. I'd like to be enlightened.. if you will.
The OP just wants to go with what he likes, or thinks he likes, rather than what works. Just let him get steamrolled and maybe he'll come crawling back....who knows? Who cares? Bottom line, OP, is the advice Agg gave you is the best you'll get anywhere. Glyph is better than CTC, Bladeward is garbage, etc. Take it or don't, but if you're going to argue at least have something to back it up other than you prefer it. No reason to keep arguing because you are wrong.
"There are no men like me...only me."
-Kingslayer
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