
Originally Posted by
Passive
The point of armor is that it reduces the damage when you DO get hit. When you get hit, your dodge rating does NOTHING. Armor allows you to survive in the worst case scenario longer than dodge does, which is why we rely on armor and we don't rely on dodge. If you want to argue against this theres probably tons of other threads to post in, thats if you can find one that hasn't already been locked...
Your arguement about "less incoming damage, over a given time" only stands if the tank has 1 massive health pool to survive the fight, and no healer. Noone is saying that avoidance won't make you take less damage over the course of a fight. What we're all saying is that avoidance will NEVER save you in the worst case scenario, when armor and stamina (effective health) WILL. You don't wipe on Lich King heroic because you took 1,100,000 damage in the fight instead of 1,000,000 damage; you wipe because you didn't manage to survive the worst case scenario, which happened in a very short amount of time.
I'm not sure I can even be bothered dicussing this any more because it just comes up time and time again and has been proven that EH > avoidance in ICC, time and time again. Thread lock incoming.
Edit: in response to where you quoted me. I never said mana was an issue, and I never said overhealing was a concern. I was talking about furute healing in Cataclysm when I mentioned a change in healing style. But I thought that was really, really obvious?
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