Yea resto druids are a hard counter imo to rogues 1v1, we just wont survive through thorns damage. Ferals are easier you just ,make sure you never put you back to them, against moonkins just make sure to save a stun/ blind, for when they typhoon/starfall you or its game over.
In arena,going sub wont really help you kill resto druid easier, but RMP's generally can kill resto druids quite fast, if they get stuck in the open. The key is the priest has to dispell all the druids buffs , mana burn if possible(only mana burn if you all are not getting nuked ofc, unlike paladin healers, a priest should be using every single GCd to do something), the mage should be spellstealing every single time( and working with your kick to counter spell big damage or heals) while you all whale away on him, then once you ge resto druid caught out in open with no hots or buffs, you all start bursting (if you were sub let team know you dancing so they can nuke too). As muti if you dont dispell druid buffs, you will get resists on poison damage cause of wild buff, and take alot of damage from thorns (try to let mage get thorns :P). This all has to be done quite fast ofc,while avoiding big damage yourselves and thats the art of of playing rmp (coardinate burst, with offensive dispels, while being impossible to pin down) or eventually the rogue will be out of cd, and priest is nearing OOM.
Another interesting thing about sub spec is that it lest you use glyph of prep easier than as muti spec, that lets you disarm warriors near to death so they can't shield wall, while still having another disarm incase they live and bladestorm. Can Kick catsers twice in quick succesion completley throwing them off, then gouging. Blinding and gouging people is also easier as you wont have poisons baking damage (sub uses wound and crippl, or double wound). To beat heavy armor teas as sub spec , your team has to coardinate burst really well.
Sub spec.
http://www.wowhead.com/talent#fhxcoZZebfbhMddVzAfRt:zA
The most important glyph was shadow dance, beyond that tricks, prep, vigor, cloak , sprint and ambush are good choices fo sub ( i prefer ambush, dance and prep).
The last 3 talents i left out in spec can go where you like, but vast majority of rogues wil put them in im gouge, but thats only worth doing if you actually use gouge often as a cc , some rogues forget and thne you may aswell get something else that increases damage.
With Sub you build combos faster than you ever have before, its riduculously fast, and if you put those 3 points in to initiative or ruthlesnes aswell (vast overkill, you wont have energy to use em all), you literally build combos to fast to use (so keep up slice and dice when playing sub, its free damage basically). Anyway the basics are back stab as cp builder (maybe one hemo) as sub and use slicedice/evis/kidney/ as finishers . I like to get the opponent to about half HP before kidney, using my cps on evis, and then kidney shotting , and using shadow dance and telling team to also DPS (even priest), al the while that players team mate is stuck in sheep/blind/fear.
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