I've noticed the responses being rather heavy on the Frost tanking side. Being a blood tank (and I used to be Frost), I figured I'd list a couple major perks of Blood over Frost.
- Self-Healing -- This, at least to me, has to be the largest perk. Being able to heal myself much of the time has been a real life-saver for me, especially during sticky situations where tank healers may be in trouble. With Rune Tap, it helps even more so. True, you can Death Strike in any spec, but it's 50% higher healing in Blood spec (i.e., 15% maximum health, instead of 10%), not to mention it's now part of your rotation anyway. The real trump card here is the current ICC health buff. This lets you heal for even
higher the more it goes up.
-
Vampiric Blood -- This, coupled with its glyph, is an amazing cooldown. To be able to boost your health by so much is fantastic. With the glyph, you can have this CD going about 25% of the time as well; AND, as with the above mentioned ICC buff, this CD scales keeps scaling higher, making it simply astounding. Compare this to the small amount of additional damage reduction that Unbreakable Armor gives you, and this is the
clear winner of the two.
You may be wondering about aggro on trash. I personally have no problem at all holding AoE aggro. If you have
3/3 Morbidity then you can DnD more frequently, plus, you're Blood Boiling a lot already anyway.
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