
Originally Posted by
Dawnbreaker
I would honestly expect it to remain boring. As long as raids are 2 tanks + 23 others, the encounter designers are likely going to target the difficulty at the 23 people instead of the 2. There are a few fights that were tank challenging this expansion, but the difficulty is much more targeted at those 23 others (especially the healers).
As far as "what makes tanking not fun" goes, I got a bunch of "not fun" last night in RS. Like everyone else who raids, no one uses CC until that last big trash pack in RS decided to be difficult. OK, so we break out the raid icons, and CC it up. Now the pull becomes trivially easy, I'm tanking 1 mob, let it nearly die, pull the next one, repeat. Boring to tank, boring to heal, boring to DPS. I was reminded of SSC/TK, marking up all that trash and burning them down one at a time. Actually maintaining agro on groups of mobs is more fun than just burning 1 down, breaking CC, burning the next one down.
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