Who's the new author?
Nice hardmode guide, and very professional/soothing voice Papapain. ;P
Killed 10man Normal after a few lazer wipes.
Regarding 10man hard:
What's the required raid DPS to beat the enrage timer?
Does the AOE shadow aura increase in severity in 10 hc?
I have read this thread and I have seen numerous strats for how and when the raid should follow the orbs in phase 2/3 shadow. However I have not seen anyone mention the turning speed of the orbs. I have only done this fight in normal mode 10 man so someone who does not have a casual guild will need to check my findings in the other modes.
I observed that the orbs rotate with a speed of 1 revolution every 40 seconds. This means that each orb will travel 180 degrees in 20 seconds. The duration of the "off" (No laser) phase is 20 seconds. This means that when the laser turns off it will turn on again when all the orbs have moved exactly 1 half revolution. Since in both normal and heroic the orbs are in pairs, this means that the orb positioning will be exactly the same when the laser turns on again.
Therefore, once you get the laser positioning that best suits your guild, shift with it while the lasers are on. Then as soon as the lasers turn off have the tank stop in his tracks. You get 20 seconds of dps with no running as the orbs position themselves for you for another laser phase. The orbs will turn on again in exactly the same positions you left them and you can shift the dragon and the raid with them again.
My guild found this very helpful to increase the raid dps in the shadow realm. Once again, I will need someone to corroborate this finding in the other 3 difficulty modes.
It's the same way in 25m as well, and I assume heroic as well. It's a pretty good point to those that are constantly moving him.![]()
Mommy, why is the paladin tank clicking?
Yes as mentioned before ccing the Commander and getting him at least 8 yards away from the rest of the pack is key, however we found ourselves having problems getting Hibernate to stick and sap just getting the rogue killed. Wyvern Sting, however, worked like a charm!
Fwibbz
Simply pulling them away will work as well. With the mortal strike and the buff the commander gets for the others being near him, he'll easily wipe any tank trying to grab them all. But if one tank takes the commander and pulls it away as shown in the video, you should have a much better time at it if you can't get the cc to work.
Worked on HM10 on my alt priest yesterday. BoF from a holy pally (the only pally we have in the group) had no effect on the consumption slow. I'll be running it this weekend on my pally tank as well and I'll see if it works, but it would be odd for it to work for some specs and not others.
With running through the dragon on hard mode, how did the raid deal with tail whip? Is there a sweet spot or?
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