It's not an RNG mechanic, it behaves exactly as it's supposed to.
There are three factors to having it work right.
Factor one is positioning. If your ghoul pack and horrors are in a consistent place, your players won't have to look where to go, giving them another second to move. If the pack is too far away, it gets tricky to make it. If it's too close, the disease may spread to another player.
Factor two is dispelling. If you dispell too soon, you may lose the disease or you may spread it to another player. If you dispell it too late, the player may be dead (or have moved back.)
Factor three is doing it right. People need to move to the horrors, wait for a dispell and go back to their previous position. When learning the fight, people with the disease should basically run to the big horrors and melee them from behind untill they get dispelled. Only people that move to the proper position get dispelled, people who fuck up die.
Get those three right (it takes practice) and you'll have it under control.
And yes, I am telling you to let people die when they do it wrong - it's the best way to force people to learn.
Back when we were learning the fight, we had issues with the first transition phase, yet people were shooting at the ghoul pack while doing it. (And the only effect of that was them getting higher dps numbers.) So I announced that I would jump off the edge of the cliffs if I saw people dpsing the ghouls or horrors in the transition phase. I only had to jump three times, and after that our transition phases went a lot better.


Reply With Quote

Bookmarks