
Originally Posted by
Trogdorrior
Attunements can be as simple as meeting a certain number of downed bosses in any raid. I think it's totally viable to make players actually down bosses in naxx before they move on to uluduar. The time investment is only as large as the attunment, and with simple boss-dropping achieve like attunements, that's not that impossible.
This also (somewhat, but not entriely) prevents carrying, and ensures, for the most part, that people that win gear have earned the right to wear that gear.
Which brings me to two other ideas... why not have gear that requires certain achieves to be equipped? or have the ilevels be similar across the board, but make the set bonuses progressivley more appealing and powerful.
Still, using attunements as a way to regulate raid progression makes alot of sense, and maybe when paired with my different fight mechanics for 10s and 25s idea could override the need for a lock out
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