In regards to VuhDo versus Grid. It is a developer's design decission that largely accounts for the differences between them. People often equate "new" with "better" and that isn't actually true, it's just a different fundamental design.
Grid is designed to be minimalistic, providing the least possible amount of information a raid frame can provide, however be flexible enough and support modifications to itself to allow the user to customize it to fit their needs. You start with a normal car but then adding on additional features like leather seats.
VuhDo is designed to simply have more features delivered. Instead of the user going out to find additional modules, they chose to incorporate them right into it and go for a more all inclusive approach. This is like buying your luxury car with everything already in it.
Fundamentally these are two very different design approachs. Grid will have an advantage in some respects that it will consume less resources by default because you don't have features turned on or included by default, you have to actually get them separate and enable them if you want them. VuhDo works the other way, it includes more features in it than the average user may actually use, and if they want to cut back so it caters to their specific needs they are actually disabling features or have features running consuming resources that simply are unused. So VuhDo has the advantage that the user has to do less work to get the features they may want.
One addon isn't really better than the other. It's just different design approaches to solving the problem of how to display and interact with raid information.
Last edited by Quinafoi; 05-07-2010 at 07:54 AM.
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