I agree 100% with Kaze here.
It really makes me want to fix my spreadsheet because then you could mess around with numbers and look at the minTTD/minTTDwHeals and averageTTD stats and see how they all interact.
@AD: 20% more reduced damage is not 20% less damage taken. Remeber damage reduction effects are not additive they are multiplicative.
Lets say you have ~80% reduce physical damage (raid buffed this is a decently safe assumption). So lets say a raw damage hit is 100k damage, that is if you had zero mitigation that's how hard it would hit. At 80% reduction that means you take 20k dmg. Now say you add 20% reduction to that, that's actually (1-.8)*(1-.2) = .16 meaning you'd have 84% reduction, only 4 more percent and that 100k hit means you take 16k damage instead of 20k, only a 4k damage difference, not a 20k difference as if it were additive.
While yes, 4k less damage is significant, if you're taking a worse case scenario you're gonna want to make that extra 4k hit points go as far as possible, and if you're taking another huge hit, you'll probably die anyways. AD is not immortality, but another effective cooldown and the higher your stam and damage reduction is the BETTER that gets. It procs when you need it, dodge doesn't always happen when you need it.
I mean... I outline all of this, I'd highly suggest re-reading section 1 and section 6 more in depth.
If you have any more questions after that I welcome you to send me a PM and I can explain it further, especially since I now have experience from both sides of the coin, the healing side and the tanking side.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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