I actually do include block value in my spreadsheet, I just never fixed it. It's just my opinion that even as a paladin the damage taken isn't really enough to affect the avoidance runtime curves. Yes it does have some marginal benefit, but I seriously just do not see any real world gear/enchant/gemming situation where doing anything with block would be better than an EHP choice. The sole exception MIGHT be 71 block value to shield vs. 18 stam, but even then, the numbers have been run on it and at least for warriors it's only better against raw physical damage when shield block is up.
Like... show me how I could add it in other than average damage over time characteristics (which is decently irrelevant in current content and 71 BV to shield isn't gonna fix it) and then maybe I'll consider it, but from all the math I've done and see I just don't see any "real" (WoW) world application other than maybe a fancy academic discussion that in the end is moot anyways if you can't apply it in game.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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