
Originally Posted by
Satorri
Stamina does not have a random component. X Stamina will always give you Y health, and max health is significant only in respect to everything else. By the same measure you could say Dodge rating is not random, but the value it brings will not apply on every hit. Common comprehension paints health as a static and avoidance as a question mark.
It's tricky because I could make the statement 'by the same measure I could say while Stamina is not random, but the value it brings will not apply on every miss.' Logically stamina then necessarily has a questionable property associated with it due to avoiding an attack being random. And this is part of the 'stamina is random' argument.
Of course, while Stamina may not have value on every miss, there are misses where it does have a lot of value. This gets into the whole discussion of having that buffer for extra healing. And is one of the reasons why stamina appears to have a more static value in addition to adding an another hit you can take. The hits are not the only spot you're benefiting from it, a number of your misses are as well. Which is in the article there as well.
This is why treating as one as being random related and not the other is tricky. And this follows into what Kojiyama later says. At the end of the day the statistical arguments are still likely there to support Aggathon's claims.
Last edited by BruisedOoze; 07-29-2010 at 08:15 AM.
"Just because it's not nice doesn't mean it's not miraculous." - T. P.
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