When/if I get time I will be updating this and addressing people's concerns. Especially on the gaussian stuff. Looking back on it I think i was a little over-zealous in my approach and plan on re-wording it. Regardless of the actual distribution the point that EH still pushes the stochastic nature still stands.
I still need to revise the spreadsheet, and I may talk more about the relative merits of armor. I think that a blanket discussion isn't quite warranted because as with previous debates in this thread what it really comes down to is gear selection where a lot of times both parties will end up agreeing on.
However, last week was finals, this week has been post-finals/grad parties, I'm visiting my parent's now and then going to Vegas and then moving to Texas, so... I don't really have time to be as complete as I'd like. But first I do have a question for bashef....
I don't understand this line of logic. The bigger the "n" value is the more time you have to react. You see your health get low and you go, "oh hey, I should use a cooldown here because if I take 1 or two more hits I'll die" At least, that's what goes through my head, I often am constantly noticing both my hit points and how many more hits I can take, if I drop too low I'll use a cooldown, if I feel like the healer is going to catch up I'll risk it and not use one (or go "oh crap I'm out of cooldowns I hope the healer can save me")
The observation about the frequency, as well as occurrence, of n-hit-strings is interesting, too. While the suggestion is that provided n-hit strings occur with sufficient infrequency that a cooldown is always available for them (assuming that said string is life-threatening and that using a cooldown negates the danger), there are two issues with this. Firstly, the suggestion is that one is able to reactively time cooldowns to co-incide with periods of danger, there's no way to know until the n-th hit lands that you were in a lethal situation, assuming that n-1 hits aren't going to be fatal and so you couldn't pre-empt the n-th. Secondly, just because the expected frequency were low wouldn't guarantee you wouldn't see back-to-back n-hit strings and thus not be able to time cooldowns---it's the same argument as with avoidance, expected damage taken or frequency is irrelevant since you can't survive the (potentially limited) number of times where these events do occur.
Like... yes obviously you don't know if you'll take that nth killing hit, but isn't that the point? The bigger that number is, the longer the time you have to catch up to make sure that taking the nth hit doesn't matter or to use a cooldown. I often use cooldowns very proactively instead of reactively to make sure that that doesn't happen. I think that's the staple of a good tank.
Or am I missing something? What you were getting at was kind of hard to follow for me (my brain has melted and subsequently shut off due to finals and now class being over).
Last edited by Aggathon; 05-19-2010 at 11:53 PM.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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