I'd hate to burst Lore's or anyone else's bubble, but I'm tired of seeing the common misconception about 10 man raids repeated over and over again.
While elaborating how easy 10 man encounters are, you seem to forget about the fact you simply run through an instance almost a whole tier behind (13 ilvls while 19 can be considered tier). You overgear the encounters balanced around having much lower quality of gear and then think "you're so much better at the game" than people raiding 10 mans. While it is correct to assume most people focused only on 10 mans are casual guilds raiding 1-2 times a week or spontaneously, there are plenty of serious strict 10 man guilds hurt by those neglectful, arrogant statements. Guilds that, like mine, are on par with or ahead of many 25 man guilds in 10 man hard mode progress. It annoys me that just because I prefer 10 man raids and don't give a crap about loot, I'm being looked down upon as a worse player and not taken seriously.
I'd like to know your opinion about how difficult the 10 man hard modes are (or normal LK) if I took away the 25 man weapons, trinkets, procs, legendaries and generally lowered the quality of rest of your gear by 13 ivls. I'm pretty sure you wouldn't be able to just take 9 other people and "plow" through 10 man mode whenever you like. Try doing Herald of the Titans to properly assess the difficulty of 10 man Algalon (yes, I know a large amount of people don't have that because they cba to gather the appropriate gear, but for my point's sake it's ok).
It's funny how many 25 man raiders don't see that silliness - overgearing the content and then frowning that it's easy.
The way I see it, encounter difficulty consists of 2 things:
1. Mechanics - abilities the raid has to counter, situations to handle, etc.
2. Numbers - how much dps is needed, how hard stuff hits, etc.
If you're running a 10 man instance in 25 man gear you completely ignore part 2 as numbers are balanced around people in 10 man gear (well, sometimes encounters in 10 man mode are overtuned and balanced around 25 man gear but that's another story). Mechanics are usually very similar (at least in hard modes, like mind control of Lady Deathwhisper) and depending on design and number of people, can be more difficult to handle in either mode.
The point I'm trying to make is that with proper balance between the two modes and without the gear advantage allowing one of the groups to trivialize 50% of the content, it should be ok. The general "10 man raid difficulty" (at least in hard modes) doesn't have to be brought up, the removal of 25 man gear advantage will probably be enough to make the experience similar in both modes and bring 25 man raiders down to earth in their perception of how oh-so-skillful they are. WotLK showed that 10 man raiding CAN be difficult - encounters like the LK, some Ulduar hard modes, Sarth 3D (which was much harder in 10 man mode), etc. were pretty hard even in 25 man gear.
25 man raiding won't die - most likely apart from being able to gear up faster and minimizing loot RNG, there will still be additional awards like titles or mounts in 25 man modes.
The Cataclysm changes sound very good and hopefully they will finally allow for fair competition between 25 man and 10 man guilds. Also, as soon as people abandon their "WotLK mindset", they will no longer feel forced to raid in ways they didn't find fun and become truly free in their choice to enjoy what they like best - either 10 or 25 mans.
Please don't take anything I said offensively (although it may sound harsh). It's all coming from a person that raided 40 mans in vanilla, 25 mans in TBC and switched to 10 mans in WotLK thinking it would be a viable alternative to 25 mans. That wasn't the case and as naive as I am, I have high hopes for Cataclysm in that regard, that's all!
Last edited by miv; 05-03-2010 at 06:48 AM.
We like for classes and specs to have themes. (...) Part of the warrior kit is mobility