
Originally Posted by
Martie
From what I've read, they are tailoring the game to bad tanks.
Think about it. They are claiming mobs will hit less hard, health totals will be higher for all classes, armor will be higher for all classes.
Losing aggro won't be that big a deal anymore, and almost all classes will be able to take few swings before dying - so bad tanks won't wipe the group as easily.
If at all it's getting tougher. Healers will not be able to sustain tanks taking extra damage or non-tanks taking excessive damage.
You spank it => you tank it.
And you better know how to heal yourself too unless you are Prot, Blood or a Bear
SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)
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