
Originally Posted by
maintainanceday
Hi guys, I was hoping someone could give me some tips on tanking ranged mobs. A couple examples of pulls I have trouble with are the Whelp pulls in the first part of the Oculus, there you have about 5 small whelps who nail you with an arcane missle type spell, and also a couple elite mobs. Another example is the Forge of Souls, you have a few pulls where there are 4 warlock type mobs and one ghost type melee mob in the center.
All would be fine if random puggers were kind enough to let me aggro all the mobs before they start dps, but this is hardly ever the case. The best I can seem to do is charge in, position myself so that my thunder clap hits the most mobs, intercept to the mob I've missed, devastate or shield slam it, run back to the other mobs, who by this time have allready been losing aggro because DPS cannot wait 3 seconds.
When you charge in, hit spell reflect immediately. They all start casting at once and you will get a great reflect off. Then move so you are in range of as many as possible and tclap. Move again to hit different mobs with shockwave. Or just let the ret or rogue tank them...you only get 10% more damage reduction because most of the attacks are spell.
Last edited by Dreador; 04-27-2010 at 08:56 AM.
Reason: typo
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