
Originally Posted by
Vajrapani
To my mind, the biggest hole in the game, the element least served, is the game that the Socializers play via WoW. I believe future fantasy MMOs that can develop the role of the server economy into a game unto itself, rather than simply a support for the raiding (and to a much lesser extent, the pvp) game, will have found themselves a market that Second Life players currently enjoy. Despite many players like myself who are no longer young, WoW players are still generally a young and male. What if a future MMO allowed players to build villages, build temples, make public art/spectacles, have families, gardens, crafting shops? I think more women would be interested in such a virtual fantasy world. Such a game would find an entirely new population to draw its player base from. Such a game wouldn't need to shave 10% off the iceberg of WoW's player base.
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