More Player close by LDW increase the Failchance and if anyone Fail a few more Player die. Iam tanking the Adds in P2 outside and didnīt have a Problem with the Ghosts. The Melees have enough Place to avoid them and of course the Range/Healers have more Place to find save Points. If then anyone Fails you didnīt have the rough luck that 5 Players die. The Ghost explode in a 22 yards radius.
What i mean is, if you tanking the mobs outside you have more Place to compensate a "Fail". We killed her two months ago und we have in any Kill at least 3 or more blow upīs.
This are my expierence, if your Guild can handle the Ghost then I wonder how you have the Problems with the Enrage?
I apologize for all incomprehensible words, I'm not a native English speaker.
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