The Scent for Blood talent actually does provide a stacking buff, based on experience on my own DK. It seems to be a maximum of three charges, so investing three points in it provides you the full stacks of the talent from a single proc. With one point, it has to proc three times to gain a full stack and each melee auto-attack consumes a single charge. A tad off-topic for a moment I suppose, but I'd say you need only one talent point for any build due to how it works. It's a lesser version of the ancient version of Imp. Shield Block (first point provided an added an extra charge and increased the duration, next two only increased the duration). More points may guarantee more uptime, but that's generally not a concern unless you're using a frost tank build (uses Frost Strike more often than a Blood tank would use Death Coil) as you'll have ample runic power for rune strikes from a single point invested in the talent. This is particularly true when you're using a slow swinging 2h weapon, as you won't be consuming charges quickly.
Originally Posted by Doherty
Back to the topic, Raegwynn does seem to have a great soloing build that uses a mixture of Blood and Unholy talents, aimed towards max self-healing by the looks of it.
It's definitely one of the odder specs out there, but presumably it works very well towards it's intended task. It's definitely worth looking up and trying out.
I'm thinking of giving it a crack myself, after what could be called a rather ugly first attempt at soloing the Molten Core yesterday on my DK. Gehennas and Geddon both kicked my ass, so it looks like it's back to the drawing board.
UPDATE -- I'm currently using a modified version of Raegwynn's spec right now, dropping a point out of Abom's might for Bone Shield and changing the glyph of Rune Strike for Bone shield again. Also swapped out Glyph of Pesilence for Glyph of Blood tap, which is moreso being too cheap to change that detail.
I just soloed Halls of Lightning.
Only on normal, but I'm still just starting out. It wasn't perfect nor the smoothest, but that should come with time. Oddly enough the first boss gave me the most trouble, though that was probably the fact he and his adds had the buff that gives them something like +30% damage. Still a little tinkering and gearing required, along with some practice. Either way, his spec works quite good. It's pretty much Death Strike spam w/ three diseases up and a couple extra healing tools (Mark of Blood and Rune Tap), so you just have to wear the enemies down slowly but surely.
Last edited by Loremaster Roht; 04-19-2010 at 03:55 PM.
Reason: progress update
He who isn't afraid to stand by his ideals...
Isn't afraid to stand alone.