The thing that most people seem to be concerned about is not that it's just one tank tree, but that they picked blood instead of frost.
there may seem an illusion that most dk tanks are frost, but that's because alot use it for the snap aggro for easy hc farming at low levels, not because it is the superior spec.
the extended cooldowns do mean that it is viable inside icc, especially if you're supplying the haste buff ( although now every dk and their mothers are fighting over who gets to go frost and who gets stuck as the lolplague supplier). But blood is the dominant spec for the endgame raider, with the superior cooldown, WoTN, higher stamina and more stable single target threat, also the abundance of death runes provides incredible utility when adapting to situations.
will i miss having multi tanking? yes
does this outweigh the fact that i'll finalyl be balanced? hellllll naaaaa
so far we've been promised somethign that functions like demo shout, boneshield as blood has been stated as an idea. ( possibly something that will be changed to work as a temporary block mechanic for 10 seconds or so, maybe a watered down shield block or something) the point is, who knows.
Blood tree's playstyle could change incredibly, or it could stay almost exactly the same, frankly it's gna be a hell of a ride from now till open beta. ( if i get a beta key i will probably pee myself with delight )



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