Two problems.
First of all, the returns on armor deminish over time. The more armor you have, the less additional armor will benefit you. Thus if they are set to be equal at some point in progression i.e. tier 11, then at all future points in progression tier 12 and beyond, Stamina will win because the return on it never depreciates.
Second...

Originally Posted by
Aggathon
The only thing with armor gems is that each ton would have to have a crap ton of armor. I'm guessing scaled up to cata levels each gem would have to be around 700 armor a pop.
Because the scaling on it would have to be so dramatic the impact it would have on the armor of non-plate wearers would be insane. A plate wearer may increase their armor by say 20%... a cloth wearer may increase theirs by 400%.
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