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Thread: ICC Boat - Muradin

  1. #21
    Join Date
    Apr 2010
    Location
    Toronto, Ontario. (I understand I play an EU server.)
    Posts
    40
    You'll find that he'll start throwing axes, you don't need to immediately jump. However the whole point of the stacking buff on muradin is trying to say to stay as little as possible on the alliance boat. I find that either way you'll be fine.

  2. #22
    Join Date
    Apr 2010
    Posts
    3
    As several posters have already said just go stand next to Muradin when you jump over so that you have proximity agro over the melee. When you first jump he doesn't do much damage without any damage stacks on so you can easily stand next to him until he finishes evade bugging out then he'll agro you from proximity and you walk him back to the edge in range of your healers. The reason your melee are dying after an "evade" is because of proximity, they are closer to him and get one-shot before you can land another agro ability to pull him onto you. If you go next to him until he follows you, that's not a risk and should never happen.

    Secondly, if you jump back over too quickly as a tank he can turn on the dps still on the boat and kill them or switch targets and throw an axe on other players. Assuming your dps isn't taking way too long, you can easily afford to stay there and tank him an extra few seconds while everyone jumps over before you that way no one dies on the boat or gets hit by the axe after you jump back over.

  3. #23
    Join Date
    Mar 2010
    Posts
    219
    Just a follow up to this thread, that since taking the advice to close to melee where he is first, then drag him back to the rail, I haven't had any problems with aggro.

    Thanks for all the help folks.
    "What we need is a special blend of Psychology and extreme violence"

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