yea you kind of got it covered. Just a lot of hoping for you now that the gear you want drops! other than that your pretty solid.
You should def. get the helm next and hope for a drop from VOA. Better yet, hope for the Facelifter off PP 10, much better, and I think it looks a lot cooler too than the one from marrowgar. Then get the cataclysmic chest. last. Also, definently try and get he wrists off of deathbringer 10, the extra armor on them is great and makes them just as good or better than the 264 version.
Also have to agree with the above. Your expertise is kind of low and could use some love. Switch those parry/dodge gems to exp/stam gems.
Blood draining is one of the few enchants for tanking that'll actually be active if you need it. That places it far beyond most of the other enchants.
(Blade ward and mongoose both suffer from the "(chance it will be up)x(chance that I need it at a given point)x(chance that it'll work)=miniscule" problem.)
Though I personally put accuracy on it. I've thought about taking something else, but Hit rating is the stat I needed most, and all other options are so damn underwhelming.
Originally Posted by Kahmal
...there is no true progression for a casual anymore, just hand outs.
As a general rule, I never gem/enchant for threat stats. Most likely, if your having issues with threat, it's a rotation problem or over-zealous dps problem. most, if not all, ICC bosses have parry-haste disabled in thier mechanics.
If you need more threat, the best option is to just spec for more threat, take more threat oriented talents, maybe switch a glyph or two around. But your first job is to live lol.
If you need to be hit capped for taunts, glyph for taunt. Fights that come to mind are Festergut, Gormok, and uh I'm having a brain fart atm, positive there's more fights that a crucial taunts missing can result in mass wipage.
@ Martie: Great explaination, hit it right on. Agreed 100% with Blood Draining.