AOE threat is tricky and generally takes more planning than single target. It takes a lot of practice to really get the hang of it. I'm a 2hand frost and I generally fill pally or aoe threat roles when I tank a raid; and I dare say that I have become pretty good at it. (I'm not sure how 2 hand frost stacks up against dw frost; I think that, like most aspects of tanking, it depends on the player and their playing style.) You were in a pvp set at the time that I looked at your gear so I have no opinions on it.
I don't know anything about blood tanking so I'll stick to your questions about frost specs and aoe threat.
1) I would change glyph of disease out in favor of glyph of howling blast. Being able to single blast all your targets with frost fever really helps with aoe threat. I would also consider changing your glyph of runestrike out for glyph of icy touch (or whichever boosts frost fever damage). You have 2 tanking specs (blood for 1 target, frost for multi targets). As awesome as glyph of runestrike is, I think that its more of a single target ability. The damage from the glyph of icy touch is modest at best but will definitely go toward aoe threat.
2) You might consider dropping the icy talons talents. They're somewhat expensive. I would definitely put more points into black ice or bladed armor whatever you do. For an interesting discussion on imp icy talons, see http://pwnwear.com/2010/01/02/on-imp...ee-haste-buff/ (in general, I would also just start reading pwnwear regularly---it has helped my tanking more than i can justly describe.)
3) You might consider trying a 2 disease method. My rotation is DND-IT-PS-Pest-RT-BB. Toss HB's and BB's whenever you can after this. 2 diseases will make your BB do more threat.
4) You might consider trying tidy plates and threat plates---they let you see which adds you have aggro on and distinguish them from the ones which you don't.
5) I'm still trying to figure out what 3.3 means for frost, but what I have found is that IT now hits really hard threat-wise, which means that I can use it to regain aggro on a loose add instead of taunting and then doing my diseases.
6) If you're running pugs, then you are always going to be somewhat certain to lose and add or two (unless you are blessed with an awesome group). Be somewhat proactive about this and try to plan ahead. Mark one of the adds with a skull and another with an X so that you can predict where dps ought to be focusing. Also, you can sometimes tell which add might be a problem on a pull. e.g. the adds on the emalon encounter. There are 4 arranged in a square around the boss. When I do this pull, I run to the left and grab the aggro of the adds while the other tank grabs the boss. I'll drop dnd more or less where the closest on the left side is. As I run to that area, the adds will all come to that area, but the back right add normally doesn't make it there before the dps and heals start up so there is generally a good chance that I will lose that one. So what I normally do is put that add as my focus so that i can easily click and taunt/it before he even has a chance to cause any mischief. Anyway, that example is just an example about how you can anticipate loose adds.
I hope you find this helpful.


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