First off, that's an extreme example that doesn't really reflect reality. Secondly, with the discussion of SnB procs, the more procs you use the higher your TPS margin will be, so for every revenge you prioritize over a shield slam, you're not only losing the shield slam threat but the loss of additional shield slam threat margins as the fight progresses over time. In the current damage/mechanics yes, I choose shield slam over revenge any day, even if revenge is ~ 33% more damage per execution, however you also have to realize that since both are on cooldowns there's probably not going to be a lot of overlap as far as priority goes and it probably wouldn't matter that much if SnB didn't exist, but it does.
Originally Posted by Darmaul
I see your point, but in my opinion DPS is not a tank's job, you wouldn't ask a warlock to mix in searing pain into their rotation to do more threat just because they can, in my mind the dichotomy is that clear. No one in a 25 man raid cares what the warrior did in DPS, all they care about is that the DPS had enough of a threat margin to safely go balls to the wall on the boss without having to worry about threat, just 1 less thing they could accidentally tunnel vision on.
The priority to me goes:
Survivability >> Threat >> DPS (for those non-math people >> means significantly greater than).
Now as a pre-empt, some people may call me out and say "but aren't you the one that says threat is like "I don't have to outrun the bear I just have to outrun you."" Yes, that is absolutely true as far as GEARING goes, but doing Job #2 (Threat) is all about rotation, and if you can optimize your rotation to do the threat job better, why wouldn't you?
Even at 9-10k TPS I still had dpsers that could ride my tail at high end levels, the more threat you do, the more dps everyone else can do, and that DPS increase is > yours. Every time a rogue or a hunter has to vanish, fd, TotT, or MD (or warlock soul shatter, or mage go invis, etc. etc.) is a time where damage is being lost. I'm willing to bet 1 mage spell critting is more overall damage done than the damage gained by changing your rotation, heh.
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