
Originally Posted by
Notavi
An interesting post. The Mastery system certainly does worry me a little in terms of its potential to over-simplify gearing, but given that they are leaving some of the other stats in the game, it's a potential that need not be realized.
With respect to talents, I believe they have said before that they want people to have more 'free' talent points to spend on utility talents. That would certainly serve to make talent spec a more interesting area than it is now, where cookie cutter builds that leave few points spare are the norm.
Although I see that this has gone a bit into the old elite vs. "casual" debate, where casual is either defined as "we have a life" or "lazy and unskilled" depending on which side you ask. It's a lovely exercise in pointlessness as while there are players at either end of the scale, (who either want to be the only ones who can clear content, or who want content to be more of a scenic, easy loot experience), IMHO it's not the most meaningful way to look at the issue.
There are players who want the content to challenge them at every level of it. If you look at some of the raider interviews posted lately, the encounters they recall most fondly are the ones which they struggled with continuously, where blood, sweat and tears were expended to bring them down. It's the very effort required to accomplish the goal that in the end makes it worth it. And you can see this in the less progressed guilds as well, there were more than a few posts in the thread on the 5% buff from people in guilds at various levels of progression in ICC feeling cheated because the kill they were working for got handed to them. They simply didn't feel they earned it.
And there seem to be players that just want to be able to go in and get the loot. They're about the destination and the reward, and not about the journey getting there.
I'm not the most raid-experienced player out there, my TBC experience is one Kara raid, days before Wrath was released. My Wrath experience is alot of Naxx 25 and some Ulduar, which was followed by an absence from the game due to IRL matters. I'm only just getting back into raiding.
But the thing is, I want the content I face to require effort, to test my mettle, to force me to learn and become better. I want my boss kills to take effort, and to feel a sense an accomplishment when I conquer them. I want to feel the rush those raiders talked about in those interviews, and I don't particularly care if it comes from downing Arthas, or it comes from downing Marrowgar.
And I suspect I'm not alone in my sentiment.
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