
Originally Posted by
Kindralas
It's my understanding that fights like Festergut and BQL are exactly the situation you would want Rapid Rejuvenation. It's my understanding (and please correct me if I'm wrong, I've been vacillating over this stupid glyph for weeks) that it simply shortens the duration of Rejuvenation, by reducing the time between ticks. Therefore, before you might tick at 2500 every 3 seconds for 18 seconds without it, and 2500 every 2 seconds for 12 seconds with it.
Therefore, it's not reducing the amount of healing Rejuvenation does (it's 15,000 either way in the above example), but increasing its frequency. So the ideal situation for the glyph is one in which the target takes 2500 damage in intervals less than 2 seconds, regardless of how many you can keep active. The slight side effect is that you can't Swiftmend off of it as easily, but in those situations, if you have a higher frequency HoT (one of the reasons Wild Growth and Lifebloom are so good), you will probably have to Swiftmend less anyway, since most consistent damage fights don't generally involve spikes of damage. Of course, BQL is an exception to that, so I think it's more a matter of taste. Festergut is an excellent fight for the glyph, as once it swaps over into tank damage, the faster frequency means a lot more for tank survival.
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