Things I noted from the quick peak at your profile, you don't have the Last Stand glyph, and instead you're using the one glyph of devastate, that's a 1min on a cooldown that you'll be using every fight and in WoW 12 seconds is a lifetime so imagine a minute
Some other things that are from here on my personal opinion, I see you got a pvp shoulder enchant, remove it and put a descent pve enchant from the sons of hodir, I see you're putting in alot of stamina sockets, fundamentally its not that wrong but if you really want to have a good time at tanking while staying alive ofcourse you should consider some more avoidance.
Smack a 20defense on your shield, a 2% threat and 10 parry on gloves, exchange the Satrina trinket for the triumpf armor one you might think its a bad idea to loose that much stamina but consider that the stamina trinket has a 3min cooldown while the armor one has a 2mins and ofcourse armor is your very good friend.
Put a proper 22 stamina on your feet and replace the mongoose enchant with a blade ward.
Replace those 10hit + 15stamina gems with 10defense and 15 stamina instead, your hit should be around 200-220 to be in a descent level anything above that is more then useless as the only things you'll miss is taunt and you got vigilance in worst case scenario.
Make sure you're applying all debuffs you can and have all consumables on you, foods and flasks are common sense.
The best thing a tank can do to lessen the healing on him is rotating cooldowns, with 2 trinkets, 3 of your own abilities and a shield block every 40 seconds you are not gonna be dying anytime soon unless your healers are braindead, with the advices I have just given you its more then likely you'll lose a good chunk of stamina from your total HP but consider this, every boss hits for a certain ammount on each hit, be that spell or magic, you can have some ressistances towards spells but your best defense for them is HP so that's why you stack so much stamina, but in every encounter there's an even bigger deal of Physical dmg involved, the more you avoid or migitate that dmg the more you'll be in line with the current requirements for encounters, because as we cannot effectively migitate spell dmg other then those ressistances which are not always present for 1 reason or the other, we can do alot about physical dmg reduction trough Armor, avoidance and cooldown rotations. The following formula should work out well for you, find out how much average dmg you take per hit, calculate your full buffed HP and make sure you can take up to 2 hits without heals, if you have that much stamina any more than that is good but not as great as avoidance or armor (expertise/strenght) because if you don't get healed for the third hit then some healer is screwing up really big time.
I only have a 10/12 experience in ICC 25 but what has worked for me for gemming atleast is:
Yellow gems - Defense + Stamina (Hit + stamina in case of hit being bellow 200)
Red gems - Expertise + Stamina (dodge and parry + stamina is good but I've found that expertise works best as it boosts overall raid performance due to your dps being alot better)
Blue gems - Pure Stamina
Again I say these are my own prefferences and only apply for Prot Warriors, I've found them to work remarkably well thus far and with some tank-healer communication my greatest concern has been my dps output and I have forgotten that I could actually die on any encounter.
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