
Originally Posted by
Eravian
I'm actually more curious about the places where it says:
Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn’t offer so much more protection than mail, leather, and cloth.
Stamina - Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.
I'm super concerned on what this will mean for PvP. Both your standard PvP and PvProt.
Obviously not knowing how these changes will be implemented can be sketchy but just off the top of my head:
Melee classes will be at a serious disadvantage to all ranged classes (less so hunters) because of the ability of magical damage to by-pass armor. Currently the health advantage for plate wearers and stuns and combat drops for leather wearers etc help even the playing field between the the class meta types. This distinction disappears with nearly equal health pools and closer damage mitigation from Armor.
Unless resilience lowers magic damage more than physical things look, well, borked. Not to mention completely hosing world pvp.
PvProt is looking pretty scary as well. I know its probably not their highest concern but how am I ever supposed to kill someone with near my same lvl of health with my far inferior damage? No number of prot tricks are going to save me from a mage with 50k hp or even 40k.
Just some thoughts.
I do like a lot of the other changes. I just don't see armor being brought closer together and I definitely see them needing to boost protection health levels.
Oh and switch the mechanics for block and parry. Then we're set.
"A man can learn twice as much from milking a cat as two men can from a very tall fourth man.
- Mark "Alec Baldwin" Twain
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