BURN mr.warlock!!
You can find a guide to the normal version of this encounter here!
Originally Posted by Aliena
Last edited by Aliena; 02-21-2010 at 02:11 PM.
BURN mr.warlock!!
http://www.siglaunch.com/sigs/wow/1/...12666KkLgi.png
The best part of playing mmo's is you know your annoying the shit of someone else when they die!
Do you have the person with unbound plague stay away from the raid till he has to pass it along or do you just try to stay as spread out as possible? Even so i imagine it gets tricky if a melee gets so my best guess would be that he's just to stay away from the boss until he has to pass it?
I may be blind, but I don't see this movie in the donor section.
same; I don't see it on the donor thread either!!
Where is the donor download?
Stilllllll not in the donor section![]()
yay, it's there now!
I have a question about what occurs at 3:12 in the video. It appears that the Volatile Ooze 'stops' (at a very opportune time). Is it possible to do this reliably, and if so, how? Thanks.
Sometimes the oozes bug out and just freeze and retarget, I don't know what causes it either and it has saved us more than once, but I can't say what reliably causes this.
In the video it looks like the warlock is targeted by green ooze and dies from the channeled attack. Once its target is dead it picks a new target. If you're lucky enough to have the green ooze target a player with a complete aggro drop like a hunters feign death, they can use it just before the green ooze reaches them, and then it will take a few seconds to pick a new target.
If the unbound plague is passed to a rogue/pally/mage and they use immunity like bubble/iceblock does the debuff drop?
I think i've seen groups get rid of unbound by plague by soulstoning whoever has it and let them die. This would be nice to get rid of the debuff quickly in p3, im wondering does he recast it once the debuff is no longer active, or is it a timed ability?
transitions are definitely the bane of this fight, once you start controlling the plague and have a rotation up and people executing the passing, the only real "oh crap" factors come when the transitions appear because we HAVE had the gas cloud and the green ooze pick the same person who also happened to be the plague quarantine person. 48%.... damnit =T
We've only attempted this once before. Do you have to stand directly on top of another player to pass the disease... Or, will it pass once in close proximity?
i think it's close proximity, but I don't know the actual range (i'm tanking sadly so I haven't been able to test it) but I know as the tank i've definitely had it passed to me accidentally by melee or people running across me without having to actually touch me.
any plan on releasing a 25 man heroic putricide strat video?
that would require one of us to actually kill him in 25 man heroic... which is quite the daunting task! A lot of the fight mechanics don't change though in most heroic formats which is why we don't have very many of them posted. not sure about the LK one though.
the only real change between 10/25man hardmode is that during the transitions each player is given an affinity, and they can only do damage to their affinity (like attacks like).
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what do you mean? like the twin valkyrs? So you get a debuff/buff that forces you to attack certain type of ooze during the tear gas?
When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. - Albert Einstein
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