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Thread: Icecrown Lich King

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    Icecrown Lich King











    Quote Originally Posted by Darksend (25-man)
    Welcome back to the icecrown raid guide, My name is darksend and in this video I will be covering our strategy for the 25 man version of the lich king encounter.

    If you'd like more information or would like to learn more about downloading this movie, click "more info" on the movie information box on YouTube to head directly to TankSpot! Also, be sure to subscribe by clicking the Subscribe button to the right to be automatically notified as we release new movies. Finally, TankSpot Donors can download all of these movies in High Definition directly from our servers -- click the second link in the movie information box to learn more about this service!

    This fight consists of 3 main phases with two transitional phases occurring at 70 and 40 percents. We used 2 tanks and our healers were 2 paladins, one druid, one shaman, one discipline priest and one holy priest


    The most important thing about phase one is how you handle the necrotic plague. By using this strategy we never got a third shambling. You completely ignore the ghouls and the shamblers and focus all dps on lich king to push him as fast as possible to 70. The ghouls will die either to normal melee AOE's such as whirlwind or as fodder for stacking up the plague. our offtank was a death knight and was death gripping the shamblers to himself but if you do not have a dk tank make sure he gets mds to avoid shockwaving the raid while positioning. We assigned our hunters to watch for enrages, and having two hunters is part of what makes this strategy work as you assign one the first one and the other the seconds one, but a rogue with anesthetic will work as well as long as he is careful of shockwave.


    Start with the entire raid almost stacked on lich king with the shambling being tanked away. Once two people successfully get a plague on the shambling, we had all the new ones run out of the raid and get dispelled, as the plague will be removed completely if no one is within 5 yards. Have the offtank grab ghouls until the second shambling spawns to build up the stack. Once the second one is up keep all ghouls away from the shamblings if possible, ensuring the plague will bounce back and fourth between the two shamblers. they will kill themselves without any DPS from the raid at this point just before or just after 70 depending on your raid dps.


    For infest, we had our discipline priest shielding as many people as possible, with the druid and shaman topping melee and the holy priest topping the ranged.


    The stacking damage buff the lich king gains when the plauge jumps is much scarier than in 10 man. I needed to start using cooldowns as earlier as 15 stacks, getting very scary around 20.


    At 72% have the raid move to the edge and be ready for the transition phase. Make sure to dispel the offtank before he runs back in to remove the disease once the last shambler is dead. It will no longer happen the rest of the fight once you successfully remove that one.


    Make sure to spread out here when you are on the edge. The main tank should be getting the first raging spirit and the offtank should get the next two so the main tank is clean when lich king cames back up. If possible, try to face them into the middle so melee do not have to worry, it also makes it easier if a melee gets the next one to have a clear spot to drop it. Assign 2 people to the orbs and after a minute when lich king quakes do pay attention and do not run into any that are not dead yet.

    I was always given a cooldown as we were running back in, usually a guardian spirit. It is very silly to wipe here because your tank just gets 1shot running back in.

    There will likely be one if not 2 ragings still up so focus on those until the valkyrs come. There will be 3 in 25 man so make sure to assign redundant slows to each one. Ideally, depending on how good or bad you are with defile, the tank should be dead center of the platform with the entire raid stacked up right behind him. The reason you do this is because the valkyrs will always fly to the nearest edge.By controlling where you stand you can ensure they fly together, which not only helps a great deal for melee cleave but also ensures AOE slows like piercing howl or desecration will always be up.

    Phase 2 is all about handling defiles and proper slows. The person getting targeted by it is rarely the person that makes it grow, but rather the people around the person targeted who are unsure about which way the defile will be ran. We used a general strategy of teleporter to throne. A defile in the middle could have devastating results if a valkyr slower gets picked up. Always be watching the cooldown or have someone call out the cooldown and havethe raid be pre-moving. As long as valkyr are not about to spawn there is no reason people should be anywhere near the middle when the cooldown ends. One thing to be careful of though is that if raid healers get picked up, or people run the long way around defiles, infest may start to tick rather hard.

    Using a taunt rotation for soul reaper made tank healing so much easier. It also let you save cooldowns incase a tank healer got picked up instead of being forced to use them at a specific time. Furthermore, they line with defile more often then not which can be disastrous if people run the wrong way.
    At around 42% start watching the cooldown on valkyrs. Stop all dps until the next one comes if there is any doubt you will not make it. It is true that should these people get picked up they will safely be dropped on the now raised platform, but it is also true that even standing on the very edge you will take ticks of remorseless winter. This combined with the pain and suffering or orb splashes just makes it safer to wait. Everyone should be as close to the edge as possible before pushing because there is a delay on the platform coming back up. Again spread out to avoid orb splashes and pain and suffering. This time around though there are 4 raging spirits. This is the optimal time for bloodlust or heroism. We have the offtank get the first, third and fourth while the main tank gets the second. You should be able to kill the first two but the fourth will always spawn after the transition.


    If due to the soul reaper you were not the last tank in the previous phase, make sure to open up with a taunt as 2 ragings by themselves are enough to almost kill a tank let alone lich king damage. Tank the ragings by the throne with the lich king over by the teleporter. Since the valkyr are gone you should be as close to the edge as possible. Make sure to keep the person with harvest soul alive or the lich king will enrage. As soon as you see him cast vile spirits move completely to the other side of the platform.

    We continue a taunt rotation for soul reaper with the tank that has just been taunted off taunting and trying to blow up the highest health spirits.Stay as spread out as possible in this phase. This helps control the defile as well as make sure spirits only ever blow up one person at a time.

    This phase is extremely easy as long as you keep the person with harvest soul alive and they successfully do the inside. For that, make sure to interrupt the channel by any means possible or dispell it off of terenas. The only class that should have trouble with this is a night elf boomkin, hunters should be marks for silence shot, and warlocks should summon a felhunter with heroism at the 40% phase. The more hp terenas has the more damage he will do so keep him topped at all times.

    This back and forth continues until 10% at which the lich king will kill the entire raid. Do not release this part of the encounter not an enrage mechanic.

    Quote Originally Posted by Darksend (10-man)
    Welcome back to the icecrown raid guide, my name is darksend and in this video I will be covering our 10 man lich king strategy.

    If you'd like more information or would like to learn more about downloading this movie, click "more info" on the movie information box on YouTube to head directly to TankSpot! Also, be sure to subscribe by clicking the Subscribe button to the right to be automatically notified as we release new movies. Finally, TankSpot Donors can download all of these movies in High Definition directly from our servers -- click the second link in the movie information box to learn more about this service!

    The lich king has 3 phases with a fourth transitional phase that happens at 70 and 40 percents. This fight requires two tanks and is best done with 3 healers, especially for phase 3.

    Off the pull, the lich king will cast several different spells before really attacking the tank. this, combined with the fact you should be saving tricks and misdirects for the offtank, makes agro somewhat tricky. Make sure to give the tank several seconds before dpsing.

    The lich kings first cast will be infest, which he will cast every 20-30 seconds. This will aoe the whole raid for about 7K damage and leave a dot on everyone. The dot has no max duration so the only way to remove it is to heal each individual person up past 90%. Discipline priests are really good for countering this by pre-shielding everyone. At times, the dot will be removed almost immediatly because the shield will absorb enough that players will not drop before the 90% threshold. the longer it stays on a person the more it will tick for so make sure to removed it quickly.

    Next is his own version of army of the dead, drudge ghouls. He will summon 3 ghouls approximately every 20 seconds. As long as they are on a tank they can be casually aoed down and it is not a problem to have 3-4 sets up. The real purpose of the ghouls is to help stack the plague I will talk about in a minute and the more ghouls you have up the better it works out. These should be getting fan tricksed to the tank.

    Every minute or so he will summon a Shambling horror. This must be tanked facing away from the raid as they do a shockwave that will one shot any non-tank. They also have an enrage that you need either a hunter for tranq shot or a rogue with anesthetic poison to remove. The shockwave during enrage will one shot the tank. The horror is stunable so if you see it casting an enraged shockwave you should conc blow, bash, hoj, kidney, etc if the enrage is not being removed. Unlike a warriors shockwave the horror's one does not stun. Hunters should save MD for these so they will run to the offtank without risking shockwaving as the offtank is backing up with it.

    The final ability is necrotic plague, which he will do every 30 seconds. Necrotic plague is a stacking disease which does 50K damage every 5 seconds. Every time it is dispelled it will lose a stack and jump the the nearest target and if it kills its target it will gain a stack. The ideal way to utilize this is to have it dispelled and jump to a ghoul, and just continue to ping-pong it around the melee and the ghouls until it lands on the shambler. Phase one is by far the longest phase, and mostly because you spend so much time dpsing horrors that the lich king himself dies so slowly. Executing this properly will greatly increase your time on arthas. The down side is the lich king gains a stacking damage buff every time it jumps so be careful. I was able to safely handle around a 40 stack before I needed to start using cooldowns.

    A full hp horror spawning during a transition is almost a guaranteed wipe, where as ghouls are easily killed off by aoe or any remaining stacks of the plague. Make sure to check the spawn timer before pushing. At around 72% start moving him to the edge and spreading out. This transition is part of the reason we tank where we do, less movement during the phase 1 transition. I will discuss the abilities during the 40% transition.

    After a minute of this, he will being to cast quake and phase 2 will begin. Quake will break off the entire outer edge of the platform so as soon as you see it casting move immediately. He no longer summons adds, but instead a valkyr will now fly in and drop raid members off the edge if they are not killed in time. To counter this have everyone stack up near the middle when the ability is off cooldown to make her fly as long as possible before being able to drop your raider. These valkyr are also stunnable and slowable, so get some kind of move speed reduction on them as soon as they spawn. Warrior offtanks work really well on this if your main tank can solo the next ability I will talk about with charge, conc blow, and shield bash daze.

    He also gains two abilities. The one the tank has to worry about is soul reaper. This is a dot placed on the tank which does 50K damage after 5 seconds and increases the lich kings haste by 100%. He will do this every 30 seconds. Deciding if you should solo it or use a taunt rotation greatly depends on your tank setup and how well geared you are. DKs and druids with 4pc can use vamp blood and barkskin with the 4pc bonus on every other one, and warriors can use the absorb with last stand or shield wall on every other 4th one. Paladins are fine tanking this until ardent defender procs, and even then the 20% reduction will always work on it.

    The other ability is the big one. Defile will target a random raid member, which can include the tank, and place a cloud under them. Every time it does damage it will grow in size. Lich king will target the person he is doing it on, so have your main tank calling who it is on or in our case having a mod which puts a skull on the person, and they need to move immediately. At times, this lines up exactly with the valkyr so either you will be running after it trying to free someone and cut people off or more likely you will have to run out of the middle and get picked up right next to the edge. Be very careful about which way you run and do not spread it. As with most things the graphic is smaller than the effect so really be out of it. This is what will wipe you more than anything if not controlled correctly.

    He still does infest but the plague is gone.

    At 43% again stop DPS, wait until a valkyr goes out and start getting towards the edge of the platform. Be careful of defile here but otherwise stay spread out and as soon as lich king runs to the middle, wait for the platform to come back up and get on it asap. You do this because the lich king channels remorseless winter. This deals 7-8K a second to anyone still on his inner platform. You stay spread out because he also casts pain and suffering, which is a forked lightning which deals 3K to everyone in the arc and also leaves a dot which can stack up to 5 times. We split the raid into 3 groups to reduce the chances of people getting 2 straight and not letting the stack reset. He will summon ice spheres which will target a random raid member and if it reaches them will throw everyone around it either off the edge or across the platform. They only have 6K hp so they are very easily killed you just have to have someone assigned to watch them. Finally, a raging spirit will spawn out of a random raider, which must be picked up by the tank and faced away. They do a frontal cone silence which hits for about 20K and silences for 5 seconds.

    The valkyrs no longer come in phase 3 so you can use the entire platform to spread out. HE will continue to so soul reaper and defile.

    His first new ability is harvest soul. It deals 45K damage over 6 seconds and if you live you get ported into frostmourne. As a healer you must keep the lich kings father alive and as a DPS you must kill the spirit before terenas dies. The spirit will do a channel that can be interrupted but also dispelled. This is the biggest source of damage on terenas so make sure to stop it. If the player inside fails the lich king becomes enraged for 15 seconds. The soul repear will 1-shot tanks if this happens so be ready to use cooldowns if it happens.

    While that is going on inside, outside the lich king will summon 10 vile spirits. Just aoe them down and avoid them when they start moving as the will blow up if they hit you. If you still have raging spirits up kill the vile spirits first then clean up the ragings after.

    We decided to play it safe and do a taunt rotation in this phase. As soon as I was topped back up I would taunt, or essentially having the same tank eat every soul reaper.

    As long as you did decent in phase 1 this phase is another "stay alive" phase for an easy win. The biggest thing is to stay spread out so you can identify if a ghost is on you easier but also so you will be the only one hit by defile. Once you get to 10% everyone in the raid dies. There will be some RP and you will be rezzed by terenas. At this point it is relatively safe to say it is a free kill. Even people who were dead from the fight and not the deathtouch will be rezzed back up.

  2. #2
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    yey, cant wait your tactics to kill him ^_^

  3. #3
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    Looks like the first video is taking a while to encode on YouTube, so please bear with it for a bit.

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    By the description i guess that:
    1) People killed by Val'kyr will not be rezzed by terenas(not that it matters)
    2)He does not have(noticeable)enrage timer-maybe soft enrage for each phase(stacking necrotic plague and haste) but nothing like: 15 minutes gone. BOOOM! You're dead.

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    Congrats to Darksend and his guild on the kill!
    [Insert Joke Here]

  6. #6
    Gz on the kill Darksend. Great guide.

    How many alt toon strat acquaintance runs did you have to do before hand?

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    Quote Originally Posted by keeyla View Post
    Gz on the kill Darksend. Great guide.

    How many alt toon strat acquaintance runs did you have to do before hand?
    We got to him with 20 attempts remaining and what 7 left on the kill? we had so many wipes because we fell behind on shamlers in phase 1 because we lost diseases and then just as many in phase 2 to defile not being controlled properly. This was only our second attempt ever in phase 3 for any raid group.



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    Thanks! Awesome.

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    how many tanks are needed for 25man version?

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    I felt that it shouldn't have been darksend who should have done this video. Personally, i think Ciderhelm should have been the voice for this boss. Atlease take in this request and have ciderhelm be the guide for the 25 man strat for the lich king, or something. Not just me, but alot of my guildies miss him guiding the raids.

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    @ Leeroydaman: I had to hold my tongue, my friend...


    Grats, Darksend. Nice vid!
    The Raid - A feature length documentary following the lives of a group of virtual raiders.


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    I request you edit the end of the video - I've been advising guildies who don't want spoilers to avoid watching past 10% (actually 12% to be safe) - but well before that point in the video, the narrator drops the spoilers all over the place - a simple "The fight will be over at 10%, and I won't spoil it beyond that" - people should be able to read strategies and watch videos without having the storyline elements ruined for them.

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    Quote Originally Posted by Oliaga View Post
    I request you edit the end of the video - I've been advising guildies who don't want spoilers to avoid watching past 10% (actually 12% to be safe) - but well before that point in the video, the narrator drops the spoilers all over the place - a simple "The fight will be over at 10%, and I won't spoil it beyond that" - people should be able to read strategies and watch videos without having the storyline elements ruined for them.
    In general I agree, but when story is tied directly into an encounter it's very difficult to avoid. Our policy is generally to do a completely uncut version of every encounter up until the last point that players are active.

    There is still plenty more that occurs after this video. This isn't a major spoiler.

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    Great movie.

    Few things that came across my mind tho, during yesterdays attempts we managed to get a grip of the plague bouncing back and forth to kill the shambling horrors, however when it came to the stacking necrotic plague buff on the lich king himself by the time we got to 82%~ he had quite a few stacks, if that stack grows whenever the plague jumps, how is it possible to reset it? The buff itself lasts for 25+ sec on the Lich King from what i saw and the plague cant stick to a target for more than 15 seconds without jumping right?

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    Quote Originally Posted by Leeroydaman View Post
    I felt that it shouldn't have been darksend who should have done this video. Personally, i think Ciderhelm should have been the voice for this boss. Atlease take in this request and have ciderhelm be the guide for the 25 man strat for the lich king, or something. Not just me, but alot of my guildies miss him guiding the raids.
    I think it would be unfair to ask the people who are taking the time to organize strategies, figure things out, and ultimately down the bosses to step aside and let someone else narrate their work. Yes, it's been a while since Cider has made a video, but I think that the various people who have stepped in to help out have done an excellent job with the latest WoTLK content. The only real "problematic" situation I can think of was the Festergut 10-man video where the person recording was constantly jumping (was that Darksend again? :P). That being said, the information provided was accurate and helped my guild work towards our progression through ICC.

    Congratulations to Darksend and your guildies for the kill. Looks like a very complicated, but fun encounter.

  16. #16
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    I don't normally post here, but what my guild does (we got him to p3 a couple times -- p1 is always clean) is we burn the lich king and whoever gets the debuff, runs to the OT in the back. We usually kill him a little after the second horror spawns but that horror ends up dying as we enter p2 usually. (OT is entirely responsible for taunting the adds-- ghouls -- to himself as needs be, while we cleave into the ones he doesn't need, we're melee heavy)

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    Quote Originally Posted by Ciderhelm View Post
    In general I agree, but when story is tied directly into an encounter it's very difficult to avoid. Our policy is generally to do a completely uncut version of every encounter up until the last point that players are active.

    There is still plenty more that occurs after this video. This isn't a major spoiler.
    The issue isn't strictly the uncut encounter - this could be solved by the narrator chiming in and saying "If you wish to avoid spoilers, turn off now" - the issue is the narrator blabbing the spoilers (which a lot of guides out there are avoiding being specific about) well before that point. There's really no need to specify the mechanic that occurs at 10%.

    An addendum: Normally I choose to avoid spoilers - I chose to spoil this for myself when the first video came out mainly because I assumed that someone would deliberately be an ass and go and spoil it for me, and while I'd rather get the experience directly from the game, getting it from the video instead would be preferable to someone in trade chat or vent or a random.

    Ironically, that hadn't actually happened until I watched the tankspot video - the completely warning-free nature that the narrator just blabs it all out, before that point is gotten to in the video - I'm glad I spoiled it for myself now. I'd be very dissapointed had I not. The sub 10% mechanic is the coolest thing I've seen in any fight - it gave me chills to watch it the very first time. I guarantee that darksend's blabbing would have ruined that experience personally.
    Last edited by Oliaga; 02-09-2010 at 10:02 AM.

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    Quote Originally Posted by Waffle View Post
    Great movie.

    Few things that came across my mind tho, during yesterdays attempts we managed to get a grip of the plague bouncing back and forth to kill the shambling horrors, however when it came to the stacking necrotic plague buff on the lich king himself by the time we got to 82%~ he had quite a few stacks, if that stack grows whenever the plague jumps, how is it possible to reset it? The buff itself lasts for 25+ sec on the Lich King from what i saw and the plague cant stick to a target for more than 15 seconds without jumping right?
    I'm also curious as to how you reset the debuff on the Lich King, do you simply run the person with the plague debuff out of the raid and dispel them far enough away that the plague can't jump?

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    Quote Originally Posted by Lyriel View Post
    I'm also curious as to how you reset the debuff on the Lich King, do you simply run the person with the plague debuff out of the raid and dispel them far enough away that the plague can't jump?
    If the debuffs are managed correctly, you'll finish Phase I with Arthas stacked to around 20-30. The phase transition from P1->P2 is long enough that if the damage increase hasn't already dropped when P2 starts, it will shortly after.

    -Splug

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    Quote Originally Posted by Splug View Post
    If the debuffs are managed correctly, you'll finish Phase I with Arthas stacked to around 20-30. The phase transition from P1->P2 is long enough that if the damage increase hasn't already dropped when P2 starts, it will shortly after.

    -Splug
    Thanks a lot. I'm assuming the same happens with the Haste buff from Phase 2.

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