No, this is 100% incorrect. Please don't say these sorts of things. Bears are nowhere near the armor cap.[Now, you are arguing for agility and agility is good up to a point, but you have to remember that there IS an armor cap of 75% damage reduction and once you hit it that agility you have is quite thoroughly useless. Bear tanks can hit this cap very easily (especially with Kings giving you a 10% boost to your Agi values), which is why they advocate stam stacking.
Playing your class for four years doesn't mean anything if you don't know what you're doing for four years. It just means that you didn't do a good job for a long time.Oh then there is the the fact that agil increases my THREAT which would fix your problem of generating it fell hoof.... the threat is increased beacause of my increased crit...I am begining to notice that i perhaps should have started this forum by mentioning that I am a 4 yr bear druid vett... I am not new to this I merely was curious as to what peoples reasoning was behind stamina.
My threat is perfectly fine. It's a common concern of many bears that their threat is low. But okay, let's go with that: let's say how good crit is for threat, and actually use math. From my blogpost, the average TPS of various stats:
Now, here's the thing to note: this is crit rating, not agility. Agility provides a bit more than half the crit that crit rating does (45.9 for crit rating, 83.3 for agi). What this means is that agility provides per 100 points of agility around 38 TPS, making it 6 TIMES worse than expertise for threat assuming you're not expertise-capped.At 500 arpen, here are the values of stats per 100 rating (assuming 100 hit and 132 expertise):
hit: 185 TPS
So yes, agility helps a bit. But you need 120 agi worth of gems to make the same value of threat that 20 expertise rating gives you, about.
As to the rest - the fact is that optimal gearing seldom matters as a tank, and optimal gemming and enchanting even less. It matters on the harder content sometimes (if the fight is tank stressing) but there simply aren't that many fights that are. The fights everyone but you, Cellinheim, are talking about are the ones where if you don't have a certain amount of health you can easily die in 1.5 seconds or less. And while agility makes it less likely that this occurs, it doesn't solve for the case where you simply die.
Good luck with your tanking.