"a hard day to tank.."
... Sindragosa25 HM filmed by an offtank :/
sry 4 my f***ing English :>
I have 2 questions about this fight on 10 man.
1) Does using a tank in frost resist gear to do most of the phase 3 make that phase? If so any suggestions on gemming, other than getting defense capped?
2) Some ppl also mention using one tank and 2 heals and zerging phase 3. If you do this should the tank be in frost resist or regular gear and also what does the dps/heals do about the debuff as well as the tombs? Just to give you an idea if we did this strat our OT would dps and pull about 6000 and one of our healers would dps and do about the same....the rest of our dps would be about 8-10K.
1) I have one tanked in both frost resist and doing it without frost resist gear. I prefer having frost resist gear though, i usally go with the belt and the boots and have those gemmed with stamina.
2) The dps you could can should be no problem for a zerg-tacc. For the frost tombs, we placed it in level with the tank and had ranged burn down the frost tombs, and melee helped if it was needed or melee wanted to reset their stacks. I think both our dps and healers reseted their stacks when they found they had time, i would guess they had about 6-10 when they did this, melee taking a few more. Just remember to have one healer able to reach the tank at all times. Also it should be possible to zerg it with 1 tank 6 dps and 3 healers if you feel that your healer will contribute more as a healer and you have people falling off during ph2.
Last edited by Bertus; 04-26-2010 at 02:24 AM.
And on top of that, "Every man for himself" also removes the debuff. We also tried Hand of Freedom, but this one didn´t work. Every man for him self is a 2 Min CD slow-remover and works all the time (I use it, when I get more than one stack of the slow).
I was told as a duel wield frost deathknight tank, that I would take too many of her counter-attacky debuffs on this fight, and simply would not be able to clear it with my current spec.
I'm not looking for tips on respec, just confirmation of this if it's true, or if it was just another trade-chat-troll dk hating. My weapons are both slow (2.60) and my gear should be plenty enough for this encounter (5800 GS)
Armory for Ghiacciĝ if you'd like.
The resetting of the Mystic Buffet stacks seems to be very similar to resetting the stacks in the Garfrost encounter. As a mage, I found that if I use Mage Armor I never have to hide behind the boulders, the effect just drops off me after 1-2 stacks. Would this work here as well?
Edit: nvm, answered my own question with a little more research, and I can't delete this post. Answer seems to be no - according to wowhead, Garfrost's debuff shows "Dispel type: Magic", and the Mystic Buffet debuff shows "Dispel type: n/a". I'd still welcome live confirmation, though, if anyone's tried it.
Last edited by Taliyah; 05-17-2010 at 03:42 PM.
Was wondering if anyone had confirmation on the mechanic of blistering cold/icy grip being avoidable via los during phase 3. We havent been able to test this yet, but would give me some good info for next weeks attempts.
So im going to be tanking this for the first time tonight. Guild has been getting her to 20% consistently and then people start dropping and we wipe. Im planing on using frost resist boots, belt, and chest. Sadly i dont have an ony ring that i can use. Is it safe to assume double stam trinkets are better then glype and the key? My OT is going to be a feral druid and i was wondering if we should try and solo tank it and have him pick her up if im in trouble or just duel tank it. Which one do you guys think is easier considering our dps and healers are having problems staying alive in phase 3.
Last edited by Kyoki; 06-09-2010 at 02:26 PM.
Well, can we just zerg it now? i mean with the 25% increase dmg is like having a 30man instead 25; we should be able to zerg 3rd phase easily right?
When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. - Albert Einstein
My guild 10 Man team is currently running through the first 10 fights in ICC, however we are seriously struggling with Sinda. Getting her down to phase 3 without a drama, BUT our shammy heals has a speed issue in moving away from the icy pull fast enough to avoid the AOE and dies every time. Is there something else we could try? Have used Aspect of the Pack, Speed Potions, Standing at her back legs, Standing by her front legs etc. It only seems to be the shammy having problems. Any suggestions?
It's not our shammy having the issues....it's one mage and our priest. BUT..here's the thing...their issue is more of a "I'm new to raiding, and my reaction times to getting out of bad stuff are slow" than a "I'm just plain bad" thing. We've started doing their raid awareness for them in vent. Announcing when the Grip is incoming, when oozes are spawning, switch targets, that kind of thing. Most people would just dump them out of the raid group, I know. But really, how are they gonna learn? Any PuG will boot 'em for incompetance the second they don't get outta stuff. We take the "we'll hold your hand, kinda, but really, we have other stuff to do, so learn quick" approach.
@Mysticcow, we have 2 pallies in our raid, so every single icy pull we have a divine gardien up, helps a lot, because even if people are too slow, they will not necessarily oneshot. Worst case you can hit a DG and a Auramastery at the same time to further reduce the damage.
An alternative would be to have a holy priest hit him with a bubble with the speed thingy
Thank you for the info, and we tried it, and it works.
However it appears that we have a plan failure in that we cannot get past this damm dragon.
Spent 6 hours on her tonight, and the best we did was getting her down to 11%.
Have tried the Tankspot fight suggestion, tried a couple of others on U Tube, tried changing healer/tanking combo's etc.
Raid make up was 2 x shammy heals, 1 x resto druid, 1 x Pally tank, 1 x Frost DK Tank, (both tanks well over 60k HP), mage, hunter, 3 dk dps(2 unholy 1 blood).
Changed the pally into holy, one of the dk's into tanking (giving 2 dk tanks), resto shammy and druid, and still could not break that 11%.
Any ideas on a different strategy on downing her?
This may be a dumb question but are the tanks supposed to stack thru the phases or where should the ot stand while not tanking?
omg i hate this boss my 10 man team and my 25 man team have been stuck on her for EVER!! we can get her down to about 10 percent but since we dont have a shaman in the raid group we normally get overwhelmed for some reason....if we had a shaman we could get her down alot easier but the only 80 shaman in our guild is already in another raid group. so i guess where just gonna have to step it up if we wanna kill her.
Downed her.!! woot.
Brought in a Disc Priest, and kept the DK and Pally Tank. DK's can cheat by using Anti Magic Shield to remove Chilled to the Bone and Blistering Cold. Other thing we found is if ranged stay at max, they do not get pulled in by Blistering Cold. This includes the heals. Pop AoD and Blood Lust just as she enters Phase 2 (ground phase) and used a tank at each end, so spun her 180 degrees for the tank rotation, worked a dream. By spinning her 180 degree, there is alway a frost tomb beside the tank to get rid of the DoT.