Hi, I'm Lore from Tankspot. In this video, I'll be demonstrating the 10-man normal version of the Valithria Dreamwalker encounter.
This fight is all about role reversal. Dreamwalker, the large green dragon in the center of the room, is being assaulted by the Lich King's minions, and it's up to the raid to heal her to full health while also fighting off the constant stream of mobs coming in from the sides of the room. This means that your healers are tasked with spending as much time as possible focusing on Valithria. Meanwhile, DPS plays support -- the faster the adds die, the less attention the healers have to pay to anyone other than Dreamwalker.
Note that this guide is being shown from a DPS perspective, and although I will be explaining the healers' role in the fight to the best of my ability, healers might also want to watch our 25-man video to see the encounter from Aliena's perspective as a Priest.
To help speed things up, Dreamwalker will occasionally summon in Nightmare Portals. These begin as small green dots which activate after about 15 seconds, allowing access to the Dreamstate. Inside are several Dream Clouds that, when killed, apply a stacking buff called Emerald Vigor to everyone within 10 yards that gives a healthy amount of mana regen and also increases damage and healing done by 10% per stack. All but one healer should be ready to enter these portals as soon as they activate, with the other healer staying out to keep the raid alive. DPS can take portals if there's any extra, but it's not necessary.
Meanwhile, several types of adds will be spawning regularly from the sides of the room. The most dangerous of these are the Blazing Skeletons. Aside from a fairly harmless Fireball, these can channel a 12 second uninterruptible AOE called Lay Waste which hits everyone in the raid for around 4000 fire damage every 2 seconds. Although this can be healed through, it diverts healing away from Dreamwalker, and damages her as well, so these should be killed immediately.
Next on the priority list are the Suppressors. These spawn in small packs and run directly to Dreamwalker to begin channeling a stacking debuff on her that reduces the amount of healing she takes by 10% per stack. They have very little health, so they can and should be taken out quickly before moving on to other adds as long as no Blazing Skeletons are up.
The next add to focus on are the Risen Archmages. These have three abilities to be mindful of. The first is a Frostbolt Volley, which does around 8000 damage to everyone in the raid and slows them for a few seconds. This can be interrupted. They can also summon a Column of Frost, which places a small white circle on the ground beneath a random player's feet. After two seconds, anyone standing on the circle will take a small amount of damage and be launched into the air, resulting in a small amount of fall damage as well. Finally, they can summon Mana Voids, which are large purple void zones that burn large amounts of mana from anyone standing on them. Although they're not quite as dangerous as the Blazing Skeletons, Risen Archmages can cause quite a bit of chaos and raid damage if left alive for too long. It may be worth prioritizing them over the Suppressors if they're giving you too much trouble.
Next up are the Blistering Zombies. These are designed to kill your tanks. Every melee swing they land applies a debuff that deals a large amount of Nature damage over time and reduces armor by 10%. This can stack up to 5 times. In addition, when killed, they will explode, dealing a large amount of AOE nature damage to anyone within 10 yards and applying a small damage over time effect. Ranged should stay away from these when they're being killed. Tanks and melee will just have to be healed through it.
Finally, there's the Gluttonous Abominations. These have a lot of health but aren't a huge concern most of the time. Their only ability is a Gut Spray that hits anyone standing in a cone in front of them. This deals some damage over time and also increases Physical damage taken, but is a disease and can be dispelled. Just have the tank try to point them away from the raid, and cleanse anyone hit by the Gut Spray. These should be last on your priority list. However, once one is killed, it will spawn a large group of Rot Worms. Each Rot Worm can melee a tank for upwards of 3000 in 10 man, and up to 10 of them can spawn, so these need to be AOE'd down immediately once they spawn.
Note that nearly all of the damage the raid takes is either Fire, Frost, or Nature damage. Running Fire, Frost, and Nature resistance auras or totems will significantly reduce the amount of healing the raid needs, thereby freeing up more healing for Dreamwalker.
It's also worth noting that not all of the adds really need to be tanked. The Blazing Skeletons spend most of their time casting, and the Suppressors just focus on Dreamwalker. With enough DPS, the adds that do need to be tanked will generally die before or shortly after another one spawns, so we found that only one tank was really necessary.
Thanks for watching this video. As always, if you'd like more information on this or any other encounter, just head over to
tankspot.com and click the "Movies" link in the top navbar. If you're watching this on youtube, just follow the link in the movie details. Be sure to watch Aliena's 25man video guide as well to see the fight from a healer's perspective. Good luck!
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