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Thread: Icecrown Valithria Dreamwalker

  1. #1
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    Icecrown Valithria Dreamwalker

    You can find a guide to the heroic version of this encounter here!







    Quote Originally Posted by Aliena (25-man)
    Hello and welcome to the TankSpot Icecrown Citadel Raid Guide! My name is Aliena and in this video I'll cover everything you need to know about the normal mode 25-man version of the Valithria Dreamwalker encounter.

    Whoever said healers were merely raid support! This fight is all about us healers and for once, the tanks and dps build the support team. As soon as you enter her room, you can see Valithria lying in the middle of it, clearly hurt and bound by the archmages surrounding her. As healer, your task is to bring her health back to full while the tanks and DPS deal with the waves of adds that spawn during the encounter.

    Their goal is to absolutely minimize raid damage to give the healers the most amount of time to actually heal the boss and hence, end the encounter quickly. The more raid damage is taken, the slower the encounter will be. Makes sense, right?

    Valithria starts out at 50% health, which puts her at 18 million and leaves you with another 18 million to heal. A setup of two tanks, however little DPS you can get away with to get the job done and as many healers as possible is recommended. In our case, we just had 6 healers so the fight took a while.

    There are five different types of adds that spawn that I'll list in order of importance. Blazing Skeletons, Suppressors, Risen Archmages, Blistering Zombies and Gluttonous Abomination.

    Blazing Skeletons cast a raidwide AoE called Lay Waste and that's pretty much exactly what it does, not to mention it also damagtes Valithria, so these need to be killed ASAP.

    Suppressors basically just run up to Valithria and channel a spell that makes her take 10% less healing per suppressor channeling. They have low health so they should be taken out quickly as long as no Blazing Skeleton is up.

    Risen Archmages annoy the raid with mana-draining void zones, a 10k Frostbolt Volley AoE and Frost Pillars, but don't have any deadly AoE like the skeletons do. Still, they're high on the kill list to avoid additional raid damage.

    Blistering Zombies cast Acid Burst which is a 10k AoE in a 15 yard area which also makes everyone that got hit by it take a small 20 second dot. They also greatly increase the damage your tanks take.

    The Abominations have a lot of health but don't really do anything menacing at all but spawn a couple worms upon death so have your tank pick them up.

    Position a DPS team on the east and west side that takes care of whatever spawns in an order similar to the one proposed above while your healers are free to spread out around the inner circle of the room. If executed correctly, raid damage should be low, giving healers a lot of time to spam heal Valithria.

    Frequently, Valithria will summon about 10 Nightmare Portals in random locations around her inner circle - they will show up as little green seeds before becoming clickable - and upon clicking on one, you will be teleported to the Emerald Dream where you can freely float about the room to pick up Nightmare Clouds. When touching a Nightmare Cloud, it erupts, giving you a stack of Emerald Vigor, a buff that increases your healing and damage done by 10% as well as regenerates 200 mana every 3 seconds per stack.

    The more clouds you pick up, the higher your stacks and the bigger your buff. Unless you're going for an achievement, only healers should be taking portals. You don't want all of your healers phased out at the same time though, so make sure to assign an order if this is a problem for you.

    Portal assignments can be done different ways - you can assign your highest single target HPS classes to take every single one and stack up the buff while other people only take one if mana is low, or you can simply alternate so half your healers take the first set, the other half the second and go from there, or you can just have people take portals if mana is an issue. The most effective way is probably the first one, but this would take some math.

    Either way, taking a portal will fill up the mana pool and give a nice healing buff. Abilities such as guardian spirit and lay on hands do work on Valithria and will provide a nice minor buff, so go ahead and use them whenever available.

    As far as healing strategy behind this - you want to utilize your biggest, most efficient single target heals, which means paladins are going to love this fight. Druids cycle full hots then nourish and for priests I'd recommend - I didn't think I'd ever say this - a greater heal spec featuring divine fury, improved healing, serendipity and empowered healing. Whatever you're comfortable with is going to get the job done though, so until her heroic version is out, respeccing is not needed. Have fun and good luck!

    Thank you for watching this movie. As always, feel free to ask questions or add suggestions either on YouTube or in the strategy thread on TankSpot.com. Also, TankSpot Donors can download all of these movies in High Definition directly from our servers -- so if you'd like to learn more about that, just click the second link in the movie information box!
    Quote Originally Posted by Lore (10-man)
    Hi, I'm Lore from Tankspot. In this video, I'll be demonstrating the 10-man normal version of the Valithria Dreamwalker encounter.

    This fight is all about role reversal. Dreamwalker, the large green dragon in the center of the room, is being assaulted by the Lich King's minions, and it's up to the raid to heal her to full health while also fighting off the constant stream of mobs coming in from the sides of the room. This means that your healers are tasked with spending as much time as possible focusing on Valithria. Meanwhile, DPS plays support -- the faster the adds die, the less attention the healers have to pay to anyone other than Dreamwalker.

    Note that this guide is being shown from a DPS perspective, and although I will be explaining the healers' role in the fight to the best of my ability, healers might also want to watch our 25-man video to see the encounter from Aliena's perspective as a Priest.

    To help speed things up, Dreamwalker will occasionally summon in Nightmare Portals. These begin as small green dots which activate after about 15 seconds, allowing access to the Dreamstate. Inside are several Dream Clouds that, when killed, apply a stacking buff called Emerald Vigor to everyone within 10 yards that gives a healthy amount of mana regen and also increases damage and healing done by 10% per stack. All but one healer should be ready to enter these portals as soon as they activate, with the other healer staying out to keep the raid alive. DPS can take portals if there's any extra, but it's not necessary.

    Meanwhile, several types of adds will be spawning regularly from the sides of the room. The most dangerous of these are the Blazing Skeletons. Aside from a fairly harmless Fireball, these can channel a 12 second uninterruptible AOE called Lay Waste which hits everyone in the raid for around 4000 fire damage every 2 seconds. Although this can be healed through, it diverts healing away from Dreamwalker, and damages her as well, so these should be killed immediately.

    Next on the priority list are the Suppressors. These spawn in small packs and run directly to Dreamwalker to begin channeling a stacking debuff on her that reduces the amount of healing she takes by 10% per stack. They have very little health, so they can and should be taken out quickly before moving on to other adds as long as no Blazing Skeletons are up.

    The next add to focus on are the Risen Archmages. These have three abilities to be mindful of. The first is a Frostbolt Volley, which does around 8000 damage to everyone in the raid and slows them for a few seconds. This can be interrupted. They can also summon a Column of Frost, which places a small white circle on the ground beneath a random player's feet. After two seconds, anyone standing on the circle will take a small amount of damage and be launched into the air, resulting in a small amount of fall damage as well. Finally, they can summon Mana Voids, which are large purple void zones that burn large amounts of mana from anyone standing on them. Although they're not quite as dangerous as the Blazing Skeletons, Risen Archmages can cause quite a bit of chaos and raid damage if left alive for too long. It may be worth prioritizing them over the Suppressors if they're giving you too much trouble.

    Next up are the Blistering Zombies. These are designed to kill your tanks. Every melee swing they land applies a debuff that deals a large amount of Nature damage over time and reduces armor by 10%. This can stack up to 5 times. In addition, when killed, they will explode, dealing a large amount of AOE nature damage to anyone within 10 yards and applying a small damage over time effect. Ranged should stay away from these when they're being killed. Tanks and melee will just have to be healed through it.

    Finally, there's the Gluttonous Abominations. These have a lot of health but aren't a huge concern most of the time. Their only ability is a Gut Spray that hits anyone standing in a cone in front of them. This deals some damage over time and also increases Physical damage taken, but is a disease and can be dispelled. Just have the tank try to point them away from the raid, and cleanse anyone hit by the Gut Spray. These should be last on your priority list. However, once one is killed, it will spawn a large group of Rot Worms. Each Rot Worm can melee a tank for upwards of 3000 in 10 man, and up to 10 of them can spawn, so these need to be AOE'd down immediately once they spawn.

    Note that nearly all of the damage the raid takes is either Fire, Frost, or Nature damage. Running Fire, Frost, and Nature resistance auras or totems will significantly reduce the amount of healing the raid needs, thereby freeing up more healing for Dreamwalker.

    It's also worth noting that not all of the adds really need to be tanked. The Blazing Skeletons spend most of their time casting, and the Suppressors just focus on Dreamwalker. With enough DPS, the adds that do need to be tanked will generally die before or shortly after another one spawns, so we found that only one tank was really necessary.

    Thanks for watching this video. As always, if you'd like more information on this or any other encounter, just head over to tankspot.com and click the "Movies" link in the top navbar. If you're watching this on youtube, just follow the link in the movie details. Be sure to watch Aliena's 25man video guide as well to see the fight from a healer's perspective. Good luck!
    Last edited by Aliena; 02-16-2010 at 02:09 PM.

  2. #2
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    No replys at all?

    Nice video, seems like a really funny fight

    //edit: Just realized it's quite early in the US :P

  3. #3
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    Thanks for adding this Can't wait to see it from healer's perspective
    Last edited by jack445; 02-03-2010 at 10:11 AM.

  4. #4
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    Looks like fun! I can't wait to heal it!
    .*) *) .*)
    (. (.` (Miisery

  5. #5
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    Lore, even though this will swell your already large affro, I really like your videos and explanations. While I appreciate everyone of tankspots people who make the videos, I find yours the best.

  6. #6
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    zerg?

    I wonder if this is possible to zerg with 20 healers and 5 tanks.

  7. #7
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    seems like painless boss hehe
    ty for video :P

  8. #8
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    impressive...

    as always, your videos are concise and informative, i look forward to running this

  9. #9
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    Does Lay on Hands work on this boss ? if so some buffed pally tanks might crit over 70k heal on her right ?
    There is no "ctrl" on Fluxx his keyboard... Fluxx is always in control.

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    Quote Originally Posted by Fluxx View Post
    Does Lay on Hands work on this boss ? if so some buffed pally tanks might crit over 70k heal on her right ?
    The boss requires 6mil healing on 10man and 15mil on 25man i believe. A 1 off heal for 70k isn't going to do much.

  11. #11
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    Probably a stupid question, but can Valithria be beaconed? Or vice/versa?

  12. #12
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    May i ask whar addon you use to show enemy bar's ?

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    Quote Originally Posted by Caedrun View Post
    Probably a stupid question, but can Valithria be beaconed? Or vice/versa?
    Quote Originally Posted by Spiritus View Post
    (7) You cannot cast beacon on VDW. However, you can cast beacon on a tank, and heal VDW.
    Taken from Pre-Release guide.

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    Quote Originally Posted by Liquidska View Post
    Taken from Pre-Release guide.
    Thanks, I should have looked into it more.

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    Quote Originally Posted by Fluxx View Post
    Does Lay on Hands work on this boss ? if so some buffed pally tanks might crit over 70k heal on her right ?
    yes, it works.

    another good video, lore - i hadn't thought about going 1 tank, but it makes a lot of sense as the aboms are the only mob that needs a real tank. did you fill the extra spot with a dps or a 4th healer?

  16. #16
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    We did a couple test pulls last night, we didn't beat it, as it was pretty late and well past our end time -- but our pally healer reported that Beacon does work on the dragon -- maybe it's only 25 man that it doesnt' work on?

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    Quote Originally Posted by Jamor View Post
    We did a couple test pulls last night, we didn't beat it, as it was pretty late and well past our end time -- but our pally healer reported that Beacon does work on the dragon -- maybe it's only 25 man that it doesnt' work on?
    It could of been changed now that it's live, if this is the case and it works in that you can Beacon VDW and then heal some one else then the first thing that pops to mind is Nurturing Instinct.

    Pally heals the feral druid, heals are 20% more, VDW gets 20% bigger heals. Doubt its worth in 10 mans, but in 25's if you got 2+ pallies it probally would be. It's the equivlent of them having Avenging Wrath up 24/7.

    EDIT: This actually won't work. Beacon doesn't do over heal, so unless your druid is tanking in cat form it really won't make a difference.

  18. #18
    Quote Originally Posted by Caedrun View Post
    Probably a stupid question, but can Valithria be beaconed? Or vice/versa?
    You can Beacon her in 10 man at least on live. I just killed her.
    Follow the Moeko Principle.

  19. #19
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    Liquid -- they changed beacon -- it does work with overhealing.

  20. #20
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    Quote Originally Posted by Liquidska View Post
    EDIT: This actually won't work. Beacon doesn't do over heal, so unless your druid is tanking in cat form it really won't make a difference.
    Beacon, as of 3.2, counts all raw healing (including overheal). The Nurturing Instinct idea is a neat one if you absolutely need the HPS increase on VDW. This fight, however, is a control fight, not an "HPS" race. Best case scenario is to have your holy paladin beacon VDW and heal tanks/raid (assuming this is confirmed on live for 25man).

    Sweet idea, though! II would suggest all holy paladins use non-critical GCDs to bomb HLs on your kitties.



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