same threat value, it continues to apply the threat and damage even after 5 stacks.
I was once told "thereís no such thing as a stupid question". Having said that hereís my question. After applying 5 stacks devastate does it still have the same threat value are do I just need to refresh it.
What I mean is like on a boss fight (I canít remember exactly how long the CD is on shield slam). Devastate, devastate, shield slam, devastate, devastate, shield slam so on and so forth, and throw in Revenge when it procís and off CD. Are am I wasting my time with all the Devastates.
ok cool thanks, do you thank that rotation is ruddish. Are should i stick with that one ... granted i'm only a lvl 73 ATM but its working so for
well technically you should do:
shield slam -> revenge -> dev->dev->shield slam->revenge->dev->dev
of course if dev or revenge procs a Sword and Board proc, you want to hit SS again since it's free and it's our highest threat ability. If you glyph for devastate and don't spec for improved revenge, you can technically drop revenge and just do shield slam->dev->dev->dev
ok cool and thanks for the quick replys
Here's the question, from a DPS perspective, glyphing devastate doesn't do anything for your personal DPS, it allows raid DPS to be increased. However, in a hard mode where people start squeezing more DPS even out of the tanks, what's the strategy there?
Conceptually, on a scale of 1-10; doesn't revenge start out as a 6 and scales to an 8 with gear, where-as devastate starts out as a 4 and scales to 9 with gear?
I'm not really sure, as at the beginning of wrath devastate hit like a wet noodle compared to now, but the new buffs may have skewed it to the point where devastate is always better, even at lower levels. I spose I could model it in the spreadsheet, and figure out for sure when I get home.
Level 80 situation:
With the new change, Devastate scales with AP equal to 99.4% of the scaling on Revenge without any talents or set bonuses.
Furthermore, the base damage at 5 sunders is way higher even with a grey lvl 1 sword, and the innate threat at 0 AP is better (plus it scales).
Revenge at lvl 70 does 855-1045 base damage.
Devastate at lvl 70 does 112 damage per sunder (+20% incoming) + 120% weapon damage.
This results in a minimum of 232 weapon damage for them to be equal damage. (Assume AP scaling virtually equal)
At level 75 you get a new Devastate rank, making the base damage at 5 Sunders higher than the average Revenge base damage.
In other words, while levelling, (Improved) Revenge is actually useful, but once you hit 75 the only major use would be talented in starting gear at level 80. I'm sure you can do a week of heroics without needing Revenge
Protection Warrior SpreadsheetOriginally Posted by Ion