Hello, and welcome to Tankspot's written pre-release strategy guide on the Sindragosa Encounter in Icecrown Citadel. My name is Spiritus and I will be going over the abilities seen on the PTR for this fight, as well as some basic speculative strategy on how to approach your first attempts.
BIG NOTE: As always, this is all speculative, but well researched. Nothing is ever certain until launch day, and even then the fight mechanics can change overnight. If I feel dodgy on something, I say so. Below is my favorite PTR capture:
Environment, Positioning, and Pull:
(1) Sindragosa's terrace is a circular area. It is advised to fight her on the stairs near the entrance way. More on that later in the phase2 section.
(2) You can get away with one tank on this fight with very high DPS. However, two tanks are preferable for phase3.
(3) This fight borrows elements from the Saphirron fight, and has all the generic "dragon" abilities. Raid positioning and awareness is key to this encounter.
(4) Starting positioning is simple enough to start. Given the cleave and tail swipe, your raid should pick one side of her to stand on, with the melee in the usual "dragon" positioning. Only one tank is needed until the soft enrage at 30%.
Boss Abilities:
Sindragosa has three phases: ground, air, and soft enrage. She has a total of 34.86m HP. I will break down each phase and the abilities there-in:
<---Phase1 [Ground]--->
Phase one is fairly generic with only a few abilities to really be concerned with.
Frost Aura
Raid wide persistent aura.
Inflicts 4,500 Frost damage to the entire raid every 3 seconds.
Oh noes. A raid wide damage aura. Blizzard hearts trees =). Run frost aura or totem.
Cleave
Inflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
After graduating from Dragon Boss School, Sindragosa quickly became a master of the cleave. Don't stand in front of the boss.
Tail Smash
Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.
During her time in graduate school, Sindragosa became a leading figure on the distinction between a tail swipe and tail smash. Laymen are still confused as to the difference. Don't stand behind the boss.
Frost Breath
1.5sec cast.
Inflicts 37000 to 43000 Frost damage to enemies in a 60 yard cone in front of the caster. [speculative] In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 1.50 min. [/speculative]
Basic conical breath attack. PTR footage seems to contradict datamines that suggest there is a stacking movement and attack speed debuff associated with this ability. That being said, it is a possibility that if this goes live it will force tank switches during phase1. Either that, or it is dispel-able, though 1.5m debuffs nowadays rarely are.
Permeating Chill
8sec duration. Stacking debuff.
Causes those who attack Sindragosa with physical attacks to have a 20% chance to be Chilled to the Bone, dealing 1000 Frost damage per 2 sec. for each application.
It is assumed that this effects hunters as well as melee. If stacks get too high, simply stop attacking the boss for 8sec to reset. Obviously, this is a bigger concern for fast attacking classes.
Unchained Magic
8sec duration. Stacking debuff.
Inflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power for 2000HP per application after 8 sec. Multiple spellcasts by the afflicted target will intensify the effect of Instability [name of the stacking debuff].
This is cast on casters, and presumably healers. Stop casting for 8sec when under the effect of this debuff.
Icy Grip
Instant Cast.
Extend tendrils of frigid wind to pull all nearby enemies to the caster.
This spell is cast once during every phase1 period. All players all pulled into melee range of the boss at which time she casts...
Blistering Cold
5sec cast. 25yd radius.
Inflicts 35,000 Frost damage to all enemies within 25 yards.
You have 5sec to get to a 25yd distance. High HP tanks may opt to eat this to maintain boss positioning.
<---Phase2 [Air]--->
At 85%, and then approx every 2min, Sindragosa will lift into the air for phase2, which lasts approx 45sec. Using the strategy below will maximize your DPS time by minimizing movement. Shortly after liftoff, Sindragosa will mark 5 players with...
Frost Beacon
Instant Cast. 7sec duration.
Marks a target for imprisonment in an Ice Tomb.
After 7seconds, the 5 raiders marked with Frost Beacon will be placed in an...
Ice Tomb
453.6k HP
Entombs the targeted foe and all enemies within 10 yards in ice, dealing 15,600 to 16,400 Frost damage. Entombed targets take 8% of total health every second via Asphyxiation until the Ice Tomb is destroyed.
The goal of the 5 marked raiders is to create a line of Ice Tombs 10yds apart at the base of the stair case. These tombs provide LoS from...
Frost Bomb
4 casts.
Inflicts 23,563 to 26,437 Frost damage to all players within line of sight.
The frost bombs are only cast on the large platform area of Sindragosa's terrace. Therefore, by creating a line of frost tombs at the base, you will never have to rotate around as you DPS down the tombs to free your fellow raiders.
Split up your DPS in fifths and single target each down, making sure your raid is behind them at all times. Do not break them until the final frost bomb has gone off. After 4 frost bombs Sindragosa will return to phase1. At 30%, she enters...
<---Phase3 [Soft Enrage/Burn]--->
Phase 3 begins at 30%. Sindragosa retains all her abilities from phase1, borrows one from phase2, and adds a new one for phase3. Immediately after 30% is the best time for heroism/BL.
Frost Beacon & Ice Tomb
Approx. 15-20 frequency.
See phase2 above.
When someone is beaconed, they will become frozen in a frost tomb identical to phase2. DPS MUST break them out. Use this time to reset your stacks of Mystic Buffet. Have them run at least 10yards away from the raid to be entombed somewhat near the tanks.
Mystic Buffet
Instant cast. 7sec duration. 5sec frequency. Everyone within LoS.
Buffets all nearby foes with magic every 5 sec., increasing magical damage taken by 15% per application.
If not mitigated by LoSing vis Frost Tombs, the stacks will cause a raid wipe. Two key abilities in Frost Breath and Frost Aura will become unhealable with large stacks of Mystic Buffet.
Frost breath deals a maximum of 43k HP without resists or absorbs. With a 15% stacking increase every 5sec, this quickly becomes a one shot. With white hot DPS, you can begin a CD rotation on your tank to prevent a wipe. Most guilds, however, will fare better with a two tank rotation. After your first frost tomb is placed near the tanks, have your OT stand behind it to clear the Mystic Buffet debuff. When the stacks get too high on the MT, have your OT move into position and taunt, while the MT runs behind the frost tomb for 7seconds to clear his stacks.
Frost Aura will also provide a similar quandary for healers and DPS. Simply have all (or half depending on your rDPS) DPS move behind the Ice Blocked player to reset the stacks. With proper placement, all healers should be able to LoS the boss while still being able to heal the raid and tanks. If not, have a rotation so there will be enough HPS on the tanks at all times.
When Sindragosa's health reaches 0, you win.
IMPORTANT NOTES:
(1) The key to this fight is raid positioning and personal raider awareness on debuffs.
(2) High level guilds may be able to get away with one tank. For most guilds, two tanks are recommended.
(3) Use heroism/BL at the 30% soft enrage.
(4) If it wasn't obvious, run frost aura/totem.
(5) Hooray! Lightwell is useful! Place a lightwell down near tombed players. You can click LW while stunned, dontchaknow?
There are a lot of recycled mechanics in this fight with key new ones that demand high quality execution. The key [queue broken record] is proper positioning.
As always, feel free to add info to this post that will further everyone's understanding of the fight.
Good luck on the Sindragosa Encounter and clearing the last boss before the Lich King!
PERSONAL NOTE
I'd like to thank the TankSpot community and all those visitors who have provided an extremely positive and constructive atmosphere to discuss PvE strategy. I have had a lot of fun writing these guides and discussing them with you all. Baring Sunwell 2.0, I will not have much pre-release work to do until Beta for 'Clysm. Until then have a great 3.3!
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