As a list of Protection Paladin abilities and their AP/SP scaling:
Holy Shield: 5.6% AP, 9% SP
Consecration: 4% AP, 4% SP
Seal of Vengeance/Corruption: 2.5% AP, 1.2% SP
(Seal also does 33% weapon damage as a proc once it's at 5 stacks, granting even more of an edge towards AP)
Its Judgement has: 14% AP, 22% SP
Exorcism: 15% AP, 15% SP
Holy Wrath: 7% AP, 7% SP
Avenger's Shield: 7% AP, 7% SP
Hand of Reckoning: 50% AP (I know this ability only deals damage if the mob isn't targeting you, but whatever. Putting it here for the lolz.)
Shield of Righteousness is based solely off Block Value. No AP or SP scaling.
Hammer of the Righteous is based off your DPS. (Scoll over your damage in the character screen, that's the DPS. Not the base weapon DPS)
With that out of the way, this is why the spell power enchant is complete garbage for a Protection Paladin; It's a very meager portion of your actual damage.
Yes, most of your damage is considered "Holy", but take a look where I'm coming from in saying that. I'll use the 65 AP enchant versus 63 SP for simplicity.
With 65 AP you would get (very slightly) more DPS from EVERY ability (excluding SoR due to pure BV for that one) except Holy Shield and your Judgement. You also get an increase to your Hammer of the Righteous ability due to it increasing your DPS slightly.
Assuming the normal 6969 rotation, Hammer of the Righteous is one of your dominate abilities so naturally anything that buffs that is fantastic. Keep in mind the majority of your spells gain equally from AP and SP.
Take a look at the damage a Paladin will do in a raid, keeping in mind we're throwing Shield out, and that Holy Shield and Judgements are the only abilities that will get more benefit from 63 SP than 65 AP.
Looking at a recent raid with a guild Paladin, I'm seeing that Hammer > Consecration / Melee > Seal DoT / Seal Proc > Judgement / Holy Shield (The "> Ability / Ability >" denotes those two were roughly the same amount of damage)
Unsurprisingly enough, both the abilities that gain more benefit from spell power are at the bottom of the chain.
Now that's solely looking at the enchants at face value. Take a look at your stats; I'll use a Pally from my guild because I have it on hand - He has 3356 AP and 940 SP unbuffed. Simply from that, he's gaining significantly more damage from his AP, and raid buffs only magnify that as you can quite easily get 5000-6000 AP buffed.
Now getting back on topic... I don't have any maths behind the threat of something such as Mongoose or those type of enchants, but I'm pretty sure I've explained well enough why Spell Power is never discussed as an option.
But it does raise the question why you would bother with a pure threat enchant (like 65 AP), when you can get some threat + survivability (like with Mongoose). Granted I know neither threat or survivability is *too* much of an issue, so I always go based off how the enchant looks and Mongoose TOTALLY WINS that department.
Last edited by tuffmuffin; 01-31-2010 at 01:45 AM.
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