
Originally Posted by
vine
You have obviously spent a lot of time customising it which is great, but you seem to have a lot of redundant information, as well as poor use of space. For example:
There's no need to show party frames as well as raid frames, you're just losing screen space. By better organising the elements you could completely delete the side bar, again freeing up a lot of space.
Player unitframe and Target unitframe should be much easier to see, perhaps larger? If you change xperl to display a flat texture on the bars and frames you will cut down on a lot of eye strain. Busy textures mean more information to process, when all you really want is to see how much health someone has.
Overall you don't seem to have a clear priority on your elements: you lack a cohesive visual hierarchy. When I was designing my UI I stripped everything out and asked myself "what information is most important to see as a tank". For me that answer was target, target-target, buffs/debuffs, boss timers, mitigation cooldowns.
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