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Thread: If you could make a class...

  1. #41
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    I liked the Guardian class from EQ2 actually, maybe it was the knockdowns they had.

    Some kind of unarmed melee/healer class like a Monk would be interesting.
    Quote Originally Posted by Kalken View Post
    "I'll let the dragon hit me in the face, you stab it in the ass."

  2. #42
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    Well then, Tom, I apologize. The beginning of your post seemed abusive and unnecessarily harsh in a thread that was meant to simply be a place for ideas (I still don't see where in the original post that the author suggested the game needed more new classes). But hey, as long as we can both come to an understanding about the positive nature of creative endeavor, then I see no issue.

    As far as the idea with Necromancers. The thought is that those pets would be permanent, as opposed to army of the dead. In addition, they would have to, obviously, be significantly weaker than normal pets.

    In the manner that I was thinking on it, the pets might only have one ability, or maybe one or two, with smaller health pools (this would be one tree). Thus, the job of the Necromancer in that tree would be to keep up their army as part of it would probably die quite often. In addition they would cast a few spells of their own when everything is going well, but the majority of their damage would come from their pets.

    If I put some thought into other trees, I could see one of the trees possibly being something along the lines of being a tree where the Necromancer only has one pet, but the pet has more abilities to control and is obviously more powerful.

    A third tree could end up having the Necromancer have the ability to be a vampire or a lich of some sort, using necromantic powers to transform themselves. They would still have some minions, mind you, but their abilities would be different via their new form. The only issue is that this would feel so similar to Warlocks with their metamorphosis. However, it is possible to distinguish such a tree to be different enough. The way I see it is that such a tree would almost work more like a druid shape shifting form. They enter into the form when they engage in battle to gain certain abilities they've learned from the tree.

  3. #43
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    No harm done Tone can be hard to infer from posts (I know what I said in my head!) and I apologize if it read wrong. Carry on, as tbh I really like the idea of the necromancer you're laying out. Still sort of wishing parts of it could be rolled into the warlock trees, although that would OC really change that class (melee demon-transformed cloth-wearing warlocks?!!).

  4. #44
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    Yeah, I suppose, since I have a Warlock, that I just see Warlocks and Necromancers being separate. Warlocks are masters of Fire/Shadow and Demonic magic, Necromancers are masters of Cold/Shadow and Necromantic (undeath) magic. The only real similarity is that they both deal in shadow, and traditionally, use curses and afflictions.

  5. #45
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    [joke]
    New class, the Ardent Defender.

    Tank only. All defensive and offensive cooldowns are automatically activated at the best possible time. Skills and talents for maintaining threat are pre-macro'd into one button and bound to space-bar for easy face-rolling. Raid utility consists of not one, but three diffirent raid buffs that are unique to the Ardent Defender and have a game-breaking effect on other tanks, healers, and dps.

    Races avalible to the Ardent Defender: Bloodelves and Gnomes. In order to become an ardent defender, one must be hated by their allies.
    [/joke]

  6. #46
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    Quote Originally Posted by Proletaria View Post
    [joke]
    New class, the Ardent Defender.

    Tank only. All defensive and offensive cooldowns are automatically activated at the best possible time. Skills and talents for maintaining threat are pre-macro'd into one button and bound to space-bar for easy face-rolling. Raid utility consists of not one, but three diffirent raid buffs that are unique to the Ardent Defender and have a game-breaking effect on other tanks, healers, and dps.

    Races avalible to the Ardent Defender: Bloodelves and Gnomes. In order to become an ardent defender, one must be hated by their allies.
    [/joke]
    Paladins?

  7. #47
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    Quote Originally Posted by Lulia View Post
    Paladins?
    Paladins would be old news if my class was implimented! lol

  8. #48
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    I do like the idea of a pure caster tank - tanking in cloth at range and using abilities to hold the mob at range.

    I imagine that they would work on a confusion basis, distracting the mobs with mirages, false images etc. Abilities needed would almost be a mix of rogue and mage in being able to get away from mob when needing to, or those encounters that require a kited mob

    I like the idea that they would be based on electrical energy, but not just to the extent that they have a energy bar but that they are almost entirely composed of it - maybe having forms like a druid does for different trees, or for different abilities

  9. #49
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    Why not bring CC back to the game!

    The enchanter class from the original EQ would be fun if cc were still a part of WoW dungeons. Though I do understand the need to make the class solo-able for those who don't plan to dungeon crawl from 1-80, perhaps in addition to the mesmerize and aoe stuns for cc, they could have passive heal spells, such as heal return shields on mobs or a dodge/parry buff that causes the tank to be healed for each dodge/parry. A class that could preform these functions would play into making other tanking classes more viable by increasing their survivability.

    Heck, could even have their third tree be a caster tank spec that used illusions to tank for it but also had an assortment of immobilize and disorient abilities to control mobs if their illusion went down. Might even be fund to provide them with a beefed up version of mind control - select a mob to tank with in an instance and gain their abilities plus some of the enchanters. Obviously the name would need to be changed so it doesn't overlap with an existing profession.

  10. #50
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    The Wrestler

    Tank spec:
    Very low armor and life. High dodge and the ability to parry with his bare hands. His main abilities would be mobility, he is able to jump into far away enemies, or roll on to them. He can also grab enemies and have them held inmobile or grab them and throw them away. In fact, his intercept-ish ability would be a jump to a raid member being attacked, grabing the mob attacking that member and roundhouse kicking him 40 yards away. He can also pick up dead raid members and throw them against a mob for pretty high damage, kind of a battle rez CD ability, except the raid member is even more dead after it.

    Obviously this will never happen, but man how could would it be to throw gnomes all over the place.

  11. #51
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    I realise its not the most original idea but why not a vampire class? Not sure if it would be ranged or melee but maybe a hybrid between the two with high mobility (in a bat cloud form), most attacks ranged but some obvious self healing abilites that require melee distance.

  12. #52
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    Haha, the monk class seems to be something everyone here wants.

    Thinking about weapons, I remember something "druids can shapeshift and not use weapons." Having monks "shapeshift" from a puncher to a kicker would reduce the use of weapons and at the same time allowing you to equip that weapon to give you your stats.

    The three talents would be punching, kicking and meditation. Purposely make it complicated like the DK to have variations; enough points can be put to be a karate user, or enough to be a taekwondo, or enough to be a muay thai, boxer, kickboxer, taichi, etc (I don't think throwing classes, unless for pvp, will be available in WoW; how can you throw a 100 foot giant (juijutsu does have move to throw people bigger than you, but the size difference is a bit much)). They can even be tanks; I don't know much about the style I'm practicing, still being a blue belt, but my sensei stated that as a budoka karate do user, I'm supposed to harden my muscles and be able to take endless ammounts of hits from my opponent.

  13. #53
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    Anything but a class that would wear cloth. Bad enough that with my priest I have to share everything with a combination of four different classes where they can roll on everything of mine but if I roll on something of theirs (hit rating) it just makes me look like I don't know how to play my class... not saying that I ever have or thought about it. Meanwhile in our 10 mans my friend on his pally has 0 competition on his gear.

    So... some sort of ranged that uses the plate sp gear. I always hoped that priests would get to skip over leather and mail and just get plate like Clerics in EQ, but I don't think thats happening anytime soon.

  14. #54
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    Quote Originally Posted by Proletaria View Post
    Paladins would be old news if my class was implimented! lol
    The difference is the Ardent Defender would just have a skill called 969.

    >.>

    <.<

    Anyways. The necromancer idea I really like. Originally when the thread was brought up I was typing my post without reading the responses, then I read them in the middle of my response and hit cancel when seeing another post. basically born off the idea that a new "hero" class should be a caster, and if it can heal the better. Basically the necromancer feeding heals to the party by sacrificing their minions and drain type effects. Also abilities that link the health pools of two members (Ripe for abuse!).

    I was having problems trying to somehow balance a class that can DPS and heal at the same time in my head. They certainly can't do damage near the capacity of other DPS in their "healing" spec, or healing as well as other classes while getting free DPS. Maybe having some sort of "swing time" between their maximums.

    I just like minions (such desires are culminated in games like Overlord), and one of my favorite abilities in WoW is the druid's treant skill. I think it's just born of my desire to have my own lackeys.
    "Just because it's not nice doesn't mean it's not miraculous." - T. P.

  15. #55
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    Quote Originally Posted by BruisedOoze View Post
    The difference is the Ardent Defender would just have a skill called 969.
    Ardent defenders, by default, have no action bars. Every key is bound to the 969 skill except those on the mouse. Click-to-Move is required to play an Ardent Defender.

  16. #56
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    no interest in classless leveling?

    Doc

  17. #57
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    Quote Originally Posted by Doc309 View Post
    no interest in classless leveling?

    Doc
    There is no such thing.

    And don't throw EVE at me; you have classes in EVE, and levels, and grind, just like any other MMO. They just call it something different. That and if you're insane enough you could technically max everything on one toon, but it would take years.

  18. #58
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    me'hhh

    i DID try eve.
    and eve only had two "classes"; trader and killer. no matter how you trained.

    Doc

  19. #59
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    Quote Originally Posted by Doc309 View Post
    me'hhh

    i DID try eve.
    and eve only had two "classes"; trader and killer. no matter how you trained.

    Doc
    I'd disagree, there's about 10-15 specialist classes. But you have to be in a huge corp to even see most of them. If you're not the only options you have are miner, hauler, and killer. But all the same I hate when people tout it as classless. Just because there's no SET structure of classes doesn't mean people won't find the most "effective" combo for certain roles and make it a class.

  20. #60
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    Quote Originally Posted by Kung View Post
    The Wrestler

    Tank spec:
    Very low armor and life. High dodge and the ability to parry with his bare hands. His main abilities would be mobility, he is able to jump into far away enemies, or roll on to them. He can also grab enemies and have them held inmobile or grab them and throw them away. In fact, his intercept-ish ability would be a jump to a raid member being attacked, grabing the mob attacking that member and roundhouse kicking him 40 yards away. He can also pick up dead raid members and throw them against a mob for pretty high damage, kind of a battle rez CD ability, except the raid member is even more dead after it.

    Obviously this will never happen, but man how could would it be to throw gnomes all over the place.
    ^ amg u made me laugh so damn hard with this one lol. all i could think of was a wrestler using a ded gnome to agro the beast in UBRS
    cmon u can do it! what? u scard to die in a bg?

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