Those Stone Golems (if I recall the name) have an aggro drop, run out and hit someone.
The options are either folks to accept the hits, coordinate/time stuns to minimize the run outs or cluster up on the assumption the charge requires a minimum (8 yards, usually) range to be used.
Personally, I've never had an issue with it, but then no one dies on a run out from the hit & healers expect to see it.


Reply With Quote

Bookmarks