So, I've been thinking about this since I did a little experimenting on the PTR but I haven't had the desire to put the cost or the compromise into my live gear.
That said, Triumph emblems are easy to come by and it should be pretty easy to get some ToC25 runs in for trophies, so maybe I can build a second t9.5 set and set it up to try this out.
Here's the concept. Radical avoidance, but only mitigated by not missing socket bonuses. I saw some pretty silly numbers on the PTR and I'm wondering what this setup could do for survival and threat.
Here is the build I'm considering:
Talent Calculator - World of Warcraft
The ridiculous avoidance to come makes RS a MASSIVELY used item, so squeezing out excessive RP is very valuable, but I'm not keen on dropping any of the other standard Frost buff elements to get the last point in SoB. I favored a split 2/3 in SoB and 2/2 in CotG for CotG's reliability aspect, though I suspect in some situations particularly AoE situations SoB may outstrip it in magnitude.
So, for gear, I'm going to make a set and see what numbers I can pull out of it. I'm going to build it in Rawr with the following rules:
1.) Has to be constructed from gear I can get from ToC10/25 and ICC10 (and heroics/Ulduar/etc). Other gear I get live will be fueling my non-experimental primary set o' tried-and-trueness.
2.) Rampant abuse of avoidance tools is the goal, but I will still make socket bonuses. This means pure dodge in red sockets, but dodge/stam in blue sockets and def/stam in yellow sockets.
3.) I'm not going to pick *the* best gear, but rather pieces I feel I can readily get without too much special circumstance or assistance.
My roughly informed expectations based on my previous experiments would suggest a *very* high RS usage. With 60.76% chance (see below) on every incoming swing to proc RS, if the incoming swings come every ~2 seconds and you assume you can use every proc immediately while dual wielding, you could expect roughly 18.2 procs per minute, which would require ~365 RP per minute which could be met with the SoB/CotG generation above, though there may be some surges depending on Rime procs and Rune management.
Based on that gear set, and a full set of raid buffs, here is what Rawr is telling me to expect:
Health: 39,743
Armor: 33,084 (68.63% rdx)
Miss: 15.40%
Dodge: 36.08%
Parry: 24.68%
(Total Avoidance: 76.17%)
A quick breakdown from my survival tree:
Experimental Dual Wield Frost (avg ilvl = 246.4)
Code:
Factor iDPS % rdx
Unmitigated 60k/2.0s 30,000 0.0%
Atk Spd Rdx 60k/2.4s 25,000 16.7%
Avoidance 76.17% 5,958 63.5%
Armor Rdx 68.63% 1,869 13.6%
Misc Dmg Rdx 17.07% 1,550 1.06%
===============================================
Total Inc 15.6k/2.4s 1,550 94.83%
Hit String 23.83%(1) 5.68%(2) 1.35%(3)
Health 39,743
So, for those not familiar with my chart, from 60k unmitigated dmg hits, you could expect 15.6k dmg on every hit that lands, but a very small chance of taking 2 hits in a row, and virtually non-existent chance to be hit three times in row.
Just for fun, I did some back calculating, and this is the same breakdown from Festergut with 3 inhales on 10-man, without cooldowns:
Code:
Factor iDPS % rdx
Unmitigated 84k/1.0s 84,000 0.0%
Atk Spd Rdx 84k/1.2s 70,000 16.7%
Avoidance 56.17% 30,681 46.8%
Armor Rdx 68.63% 9,625 25.1%
Misc Dmg Rdx 17.07% 7,982 1.96%
===============================================
Total Inc 21.8k/1.2s 7,982 90.50%
Hit String 43.83%(1) 19.21%(2) 8.42%(3)
Health 39,743
The same situation with unglyphed Unbreakable Armor (20 sec duration, 50 sec CD) applied:
Code:
Factor iDPS % rdx
Unmitigated 84k/1.0s 84,000 0.0%
Atk Spd Rdx 84k/1.2s 70,000 16.7%
Avoidance 56.73% 30,289 63.9%
Armor Rdx 71.31% 8,690 13.8%
Misc Dmg Rdx 17.07% 7,207 0.95%
===============================================
Total Inc 19.9k/1.2s 7,207 91.42%
Hit String 43.27%(1) 18.72%(2) 8.10%(3)
Health 39,743
And again with IBF (18 sec duration, 2 min CD) instead of UA:
Code:
Factor iDPS % rdx
Unmitigated 84k/1.0s 84,000 0.0%
Atk Spd Rdx 84k/1.2s 70,000 16.7%
Avoidance 56.17% 30,681 46.8%
Armor Rdx 68.63% 9,625 25.1%
Misc Dmg Rdx 41.70% 5,611 4.78%
===============================================
Total Inc 15.4k/1.2s 5,611 93.32%
Hit String 43.83%(1) 19.21%(2) 8.42%(3)
Health 39,743
Not going to editorialize, but for those not familiar with how to read this, under "Total Inc" the left column is the damage expected per swing along with the time between swings (has no account for avoidance only guaranteed reduction), the middle column is that translated into dps but factoring missed swings, and the percentage is the total incoming damage reduction.
The hit strings represent the chance to get hit once, twice, and three times in a row.
And for comparison, here is the rig I used successfully as Blood this week (other end of the spectrum). IBF and Armor pots were used for mitigation coverage, but are not included here:
Code:
Factor iDPS % rdx
Unmitigated 84k/1.0s 84,000 0.0%
Atk Spd Rdx 84k/1.2s 70,000 16.7%
Avoidance 46.79% 37,247 39.0%
Armor Rdx 66.31% 12,549 29.4%
Misc Dmg Rdx 17.07% 10,406 2.55%
===============================================
Total Inc 23.5k/1.2s 10,406 87.61%
Hit String 53.21%(1) 28.31%(2) 15.07%(3)
Health 51,968
To compare the EH values (without armor pots or special abilities):
The experimental Frost Prototype would have 152,769 EHP w/ 76.17% total avoidance
The tried and true Blood set would have 188,693 EHP w/ 66.73% total avoidance
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