
Originally Posted by
Roana
My point is, simply enough, that maximizing EH at the cost of avoidance may not be optimal. It is (generally) good enough, but I am fairly certain it is not optimal.
And yes, I would hope that tanks are getting at least 10K worth of health between two melee hits, but it's not guaranteed. Which is pretty much evidenced by even some top 100 guilds suffering the occasional (though uncommon) wipe to tank death on this fight. I don't really have to drag out the great many reasons why that happens (some spells just having a longer cast time than Festergut's melee attack speed, server lag, latency, human imperfection).
Festergut-10, by the way, is not really an EH fight (not to mention that the whole EH model tends to break down when you do 10-player fights in 10-player gear), and especially not for you. I was referring solely to Festergut-25 in my example.
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