
Originally Posted by
Tengenstein
The main problem i think with prot warriors is the ability to chain stun quite effectively, an charge>shockwave>concussion blow>intercept combo is 11 seconds, a lucky revenge stun afterwards is another 2seoncds, and 2 seconds after charge is off CD, and and 3.5 seconds later we can shockwave again. So for the first 24 seconds, we can stun them for around 16.5 seconds assuming no revenge stuns....
I reckon the we need a harsher form of diminishing returns on stuns, something similiar on scale and effect to how taunt's DR works.
alternatively each time we land a stun half the chance the the next stun will stun is landed within say 10 seconds of the last.
although i would aslo like to see something similiar donw to our stuns as to what was done to Frost Mages, increases damage to things immune to stun...if only against NPCs
We already have DR on most of the stuns. I think charge/intercept share a DR and believe rev/conc/SW all share one as well. The 11 seconds you speak of is more like 7 or 8.
"There are no men like me...only me."
-Kingslayer
Bookmarks