Heroic throw & shield bash.
I've been having trouble with H HoR lately. Whenever I get the mix of priest/mage, it's hard for me to gather everything up efficiently. I have Imp Spell Reflection too and it never seems to work at the right times. Any tips on how to handle casters in HoR and in general would be great.
Heroic throw & shield bash.
RNGesus - Saving you unreliably since BC.
Then I just Shockwave them all, cleave, Thunder Clap, etc. Until they all die.
Heroic throw and charge are 2 things you pretty much have to use in this. Shockwave too, as well as shield bash. Don't forget taunt also. These are epically important if you have no other players to help CC or DK grabbing t hem. Other than that, just tap target, cleave, etc.
Well there is the ever popular "alcove" stratedy. Have your whole team (especially the healer) hide in the alcove where Marwyn or Falric spawn at and make sure that you guys line of sight the pulls. All of them will gather up right next to you and you can thunderclap / shockwave and cleave spam. It's a little laggy but without any form of CC it's the best strat so far.
Noob Prot Pally - Armory
It does work but it works a lot better for AOE tanks (which I don't think us warriors are as good at when we don't have mobs grouped).
But yeah, pugged dps are 50/50 ime, half of them are pro, half are complete aoe-tards with no concept of focus-fire, kill order, or cc. I just try to save H HoR for guild runs w/ vent, makes it cake. And people wonder why there's a tank shortage in LFG.
The only time I will specifically Tank for it is with people I know.
I have had too many randoms where I'm looking at the Healer and trying to figure out how they got into the instance. And they prove me right when we can't even get to the first boss...
Exactly, Heroic Throw & Shield Bash. Silences them and makes them come to you.
There are a few ways to do it, but my favorites are doing it in the borders of the rooms, either the front door or the back door. You stand where the hallway starts and the healer hugs the door. This makes most ranged mobs more reachable to you.
This also makes melee mobs less likely to gib your healer: initial aggro from the alcove is super tricky, because to hide properly, dps will often be closer to the enemies, giving them the range aggro. You'll also have a much better reaction time available(as in: faster than 3 nanosseconds), eliminating the problem of thunderclapping that microssecond too late. It also removes the inconvenience of off-attacks like the footmen's cleave and shield bash.
Priests are melee casters, don't worry about silencing those till they decide to heal something.
Magi have rather short ranges and can be stopped with heroic throw/avenger's shield/death grip/strangulate/shockwave/hammer of justice.
Hunters can be disarmed and CCed in multiple forms.
As long as people do NOT aoe mindlessly, you won't have any problem holding aggro there.