Is there any info on Stinky and Precious? We spent a decent amount of time failing on them last night for sure!
Is there any info on Stinky and Precious? We spent a decent amount of time failing on them last night for sure!
"There are no men like me...only me."
-Kingslayer
Our guild was having a fairly difficult time kiting the ooze to keep him out of range of the raid in the center. Basically we were having two problems with this. First, running through the giant green stuff is tough to do, as we've all been conditioned to avoid that stuff, so invariably, the giant ooze would run through the raid, or close enough to damage them, causing many problems. Combined with a tick or two of Rotface's cone or a small slime patch attack was fatal to most people. Second, keeping agro on the big slime from heals as it was kited.
It seems like both of these problems have been addressed here, which is as the off tank kiter, just ignore the large slime puddles. The thing to watch for is a small slime patch in the big one, which will slow you down to 75% speed and do some heavy damage, and also likely result in the slime catching you. Also, tanking the big slime at first with a CD will really help the problem of losing threat to heals.
"Ultimately, making the blanket statement '25m content is harder, period' is at best an overstatement and at worst ignorant drivel." Garrek
As far as 10man version goes:
Precious
-Pull it to the previous room to prevent accidentally aggroing other dog as well.
-Helps if you announce decimate on Vent/TS
-Tanks swap at ~6 stacks of debuff, tank who is free should help with zombies as they spawn.
Stinky
-Pull it to the previous room to prevent accidentally aggroing other dog as well.
-Helps if you announce decimate on Vent/TS
-No zombies, but make sure to top raid up fast after Decimate due to his damage aura.
Crommi | Archaic Order | Lightning's Blade EU
There are some gimmicks you can use to even further reduce the risk of difficulty in the ooze patches. When I had to pool dive in the 25-player version, I hit anti-magic shell and was able to suppress the snare aura. We also had a retribution paladin and holy paladin ready to fire blessing of freedom in the event AMS was on cooldown.
I originally commented in the video about tanking the slimes with a major defensive cooldown (I think I even left a comment about it in the script), but the line had to be pulled. Rotface dies fairly quickly...
-Splug
Angry: US-Illidan. We are recruiting!
kiting the slime is a little funky, it seems to have a good reach. i was kiting last night and found out there is a fine line of gettign hit and draggin it into the raid (still working on not screw it up)
Best practice is to burn BL at the start of the fight as like Grobbulus from Naxx he debuffs at a slower rate at the beginning allow more DPS time with BL up. Good for both 10 and 25's
In 25's we found the having 2 slime Kiters (both Prot Pallies for us) worked well as we sent the first four slimes to one the next four to the other and then allowed them to merge and explode giving us more time to DPS before spreading to avoid the Missiles.
Also he does not have a frontal cleave the we could see this allows healers and ranged dps to stack up on the outside of his legs and keep the melee directly behind lessening the probability of needing to move for the slime spray.
One thing we noticed is that it is very BAD to clense the debuff as that causes (again like Grobbulus) him to apply the debuff on a new target. Getting progressively quicker as the encounter goes on. It ticks off on it's own.
The spray attack, I need a little clarification please. When he targets and starts casting, can everyone move out of the way? Or does the target need to stand still to avoid pulling the spray into the group (aka does he turn to follow the targeted person)?
I watched the Mini guide you posted to Stinky and Precious and I wanted to offer a quick alternative to Stinky for people who are having issues healing after the decimate. We first pulled Precious down to the bottom of the stairs and killed it per your video. Then we cleared Precious' hallway and got the giests down from the pipes and killed them.
On Stinky, while he had patrolled away, we stacked everyone against the wall directly adjacent to the hallyway that Stinky pats down. We had the tanks move out so they were still in line of sight of the healers standing just past the corner of that wall to also get LoS to Stinky, and they pulled Stinky to there. The healers are able to stay out of line of sight of the ae and still heal the tanks. We had the melee dps stand on top of the tanks (zomg! in front of the mob is bad!) and the ranged dps take a step or two away from the wall so they can get LoS to the dog. When decimate was about to occur (or for the slower members of our raid, just after it occured), everyone except the tanks ran up against the wall so they were out of line of sight of the pulsing AE. You can't LoS decimate, that happens anywhere in the instance, but by putting Stinky on that corner the healers can top everyone off out of LoS of the AE and at the same time still heal the tanks. Due to a couple of mistaunts, we had the Mortal Wounds stack too high on a tank to get very much throughput healing him, in that case we had the other tank taunt and had the mortal wounds tank move to the healers (and thus out of LoS) and get some heals where he wasn't eating the AE. This made Stinky really really simple, and the only death we had was someone who didn't move on the first decimate.
Hopefully this is understandable and helps people who are having difficulty with the mob.
EDIT: I drew a pretty picture. Immediately before the decimate (or after or whatever) everyone but the tanks collapse on the blue healer oval and make sure to press up against the wall:
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Last edited by rgho; 01-06-2010 at 11:13 AM. Reason: Added a pic
Treat it like Mimiron phase 2. DPS circles around to avoid the front of the boss.
He picks a target (didn't actually target them for us), spins towards them then starts spraying. He won't turn after the spray begins and then spins back to the tank when it ends.
As for the Mutated Infection. Can anyone confirm that cleansing the debuff causes the next cast to happen sooner? Is it like Grobb where it is time based, or is the cooldown on the move % based? Just curious whether it's better to bloodlust at the beginning to reduce the time of the fight, or to bloodlust at the end to reduce the time spent in the fast cast portion.
Re: Slime cone: It seems like he picks a direction and continues to face it until the cast is complete, so you are safe to move as soon as he turns and begins the pre-channel cast.
Re: Infection debuff: We've had multiple people with the debuff, so I do not believe cleansing it has any effect at all on the next ooze spawning. However, that's just personal speculation based on what I saw.
-Splug
Angry: US-Illidan. We are recruiting!
It doesn't seem to be mentioned however the trouble we were having was at around roughly 30% he starts to cast mutating injection A LOT faster. We were unable to determine whether this was a faster CD or spawning two at a time.
This essentially caused our priest to be full-time dispelling and bubbling with no GCD's spare for anything else.
My question is how are you guys handling this soft enrage? Is it time based or is it percentage based? We were saving heroism/bloodlust for the end thinking that it was percentage based, however seeming you haven't mentioned it, is it possible that you guys never reached this soft enrage because your dps was high enough?
Essentially it is unmanageable at the end due to too many adds being up our best attempt was about 4% and there were 5 - 6 big oozes running around.
What are others experiencing?
Also one more question, are you running with two or three healers?
Towards the end of the fight you will have multiple people with the debuff same as Grobbulus. In our Kills last night we did notice that he would immediately reapply the debuff if it got cleansed. Not cleansing helps make the adds more manageable in the early stages of the fight.
We blew heroism early. I did notice that he started putting the debuff on multiple people at one time near the end of the fight, but it didn't seem to cause a problem for our healers (holy pally and resto druid) in 10. You shouldn't need to change your strat, the big oozes will just explode faster. If you had multiple big oozes then that's an execution failure. If you notice, at 3mins and higher in the video they have multiple debuffs up at one time.
Last edited by Arianne; 01-06-2010 at 04:31 PM.
As the kiting off-tank, I ran into a problem last night when I would get the infection while the Big Ooze was chasing me. I could not get my ooze to merge with it, without being close enough to take a 26k hit. Any suggestions?
I also often was taking the cone attack for being in that area. It seemed to hit me even at the very edge of the room. Any way that this can easily be avoided while kiting?
Did anyone else encounter problems with the slimes merging together? Not sure if it was server lag or just the way it happens but the slimes didn't seem to want to merge as expected. Especially the smaller ones to the larger slime.
Do you just need to literally run your little slime right on top of the big ones??
As said before, 2 small oozes combine into 1 large. Large oozes absorb small ones untill they reach enough stacks.
However, we experienced that large oozes can combine to. And in some cases they vanish, and in other they join to one and combine their stacks.
Im wondering about this dynamic, if it's a bug or intended. If intended, could the number of stacks relate to if they vanish or combine?
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