
Originally Posted by
Thegreatme (25-man)
Welcome back to the icecrown raid guide, my name is Thegreatme and in this video I will be discussing our strategy for Festergut, which is the fifth boss in the icecrown citadel raid instance.
The festergut encounter is relatively simple in terms of the complexity of the mechanics, however because of the short 5 minute enrage timer, and the large amounts of damage the raid and tanks take, the encounter is essentially a gear check.
Once you initiate the pull the room will be filled with a gas cloud that will do around 4500 damage to everyone in the raid every two seconds. your ranged should be spread out in a semicircle around the boss making sure that they are at least 8 yards away from each so multiple people aren't hit by vile gas, which is basically a conflagerate type debuff that causes the player targeted and anyone within 8 yards of them to become disoriented and do damage to everyone around them for 6 seconds
Approximately every 30 seconds festergut will cast inhale blight, this will reduce the damage done by the gas cloud by 1/3, but it will also cause him to gain a stacking buff that increases his damage done, and his attack speed by 30%. as festerguts stacks increase it may be advisable to rotate cooldowns on the tanks as needed because festergut will hit very hard by the time he does his third inhale blight cast.
Approximately every 35 seconds festergut will give 3 random raid members a debuff called Gas spore. After 12 seconds the spore detonates doing about 2000 damage every second for 6 seconds to everyone within 8 yards, anyone who survives this debuff will become inoculated, which reduces shadow damage taken by 25% stacking 3 times. who ever gets the gas spore debuff will have an animation that looks exactly like the spores from loatheb floating over their head. It is imperative that everyone gets under one of these spores before they detonate, and then immediately moves back to their position the moment it has detonated. It is imperative that everyone gets inoculated, including the tanks. because you have 12 seconds to get under a spore, under normal circumstances people with gas spores should never have to move, but if there is no spore in the melee, or if two spores are right next to each other then one of them should move so people do not get multiple stacks of the initial detonation debuff, because even if you have two or even three stacks of the damage overtime debuff, you will only get one stack of inoculated.
About 20 seconds after the 3rd inhale festergut will use pungent blight, which does 50,000 shadow damage to everyone in the raid. This ability removes all stacks of innoculated. it also resets festergut's stacks of inhale, and releases the gaseous blight back in to the room. By the time pungent blight is cast everyone in the raid should have 3 stacks of innoculated and therefore only take around 13000 damage when it is cast, if a player does not have 3 stacks of inoculated they should use their own defensive cooldowns, or have healers use a cooldown on them if one is available.
Finally, every 10 seconds festergut will put a debuff on the tank called gastric bloat, which increases their damage by 10% for 100 seconds, stacking up to 10 times. If the tank reaches 10 stacks they will explode doing 50,000 nature damage to everyone nearby, if this happens your raid will wipe. to prevent this you need to have at least two tanks for this encounter. Your second tank should taunt the boss once your first tank has 9 stacks. the first tank tank should then switch to a DPS stance or turn off righteous fury because otherwise they might pull agro. This tank should immediately taunt the moment that their debuff wears off because by that time the other tank will be only a few seconds away from getting hit with a 10th stack.
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