
Originally Posted by
Darksend
First hand experience, since almost everyone above me is wrong: (all in 10 man)
LM: bone spikes during bone storm
LDW: single add in the back in phase 2, CCable. Adds in phase 1 spawn faster. Ghost explode range in 20 yards. TAUNT IMMUNE!!! I think I am missing something else.
Gunship: just as easy, knockback from rockets no other changes that I noticed
DBS: Hardest fight we killed tonight. The entire fight is about controlling the adds now. Slows, stuns, taunts, everything. They slow everyone and 1shot even tanks.
Rotface: Stupidly easy, a vile gas which only roots you but still lets you do all your abilities hits random ranged. Since you need a kiter just move 2 ranged DPS out to ranged and you cannot even tell the difference between normal and hard. The ooze around the outside has a stacking slow so freedoms are required.
Festergut: Putricide stands on his platform and throws malleable goos at the raid. Just spread out and no longer keep any ranged in melee. Hurts tanks even in full 264 gear with a 3 stack so your tank healer CANNOT GET HIT by the goo as it has the same haste debuff as the putricide encounter.
As far as we got tonight.
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